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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 31st, 2006, 04:48 AM
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Default Re: Mod: Blademaster Era

No problem, it's my pleasure. I've got a brain filled to the brim with useless and semi-useless information, and this forum is a great outlet for that. I've forgotten a lot of what I used to know about weapons, but if you've got any questions, I'll be happy to answer them to the best of my ability.
One area in Dom3 which I think has a great deal of untapped potential is that of passive position-denying weapons, namely caltrops and other such items. Especially in a magic-rich environment, one where-for mysterious reasons known only to the gods!!! (quewe background thunder gag) there are no field defenses or field artillery, you could expect this to be a fast-paced business. I can see various creatures, constructs, spells, and weapons filling this gap. Tien'chi has the right idea with their pikes, but imagine chariots with pikes mounted on the front and a couple of small ballistas mounted above those, and a reinforced roof made from soaked hides above those to deal with fire, acid, and lightning bolts, and whatever else fell out of the sky. It'd look a little ridiculous, until you had to deal with a few hundred of them, parked and guarded by hoburgs with spears and little pistol-crossbows, and it wouldn't even require magic.
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