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  #1  
Old January 1st, 2007, 02:14 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Ok guys, I think I found a way to do this.

I installed milkshake and added the MOD/SOD import export addons. I then used Milkshake to open the MOD file that I wanted and saved it as an LWO. (I wanted to save it directly as an X format but was unsure what format that was as it only listed DirectX ASCII formats.

I then used the Nugraf program to open the LWO file and was able to save it, minus every other five thingy, and then open it using the X viewer for SE V.

Now if I can figure out how to get Milkshake to save the file as an X format, then I think we might be in business.
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  #2  
Old January 1st, 2007, 08:28 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Converting MOD Models to X format (I FOUND ONE

I have a question,.. what program is saving the .mod 3D files? I always thought a .mod was a music file format.

If the program is DoGA then do a search for "DoGA file conversion" or some such. or more globally "3D file conversion"

Cheers!
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Old January 1st, 2007, 09:09 AM

shinigami shinigami is offline
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Default Re: Converting MOD Models to X format (I FOUND ONE

David, the .mod/.sod format was(is?) a custom one used by many of the Star Trek games.
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Old January 1st, 2007, 10:37 AM

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Default Re: Converting MOD Models to X format (I FOUND ONE

I use Ultimate Unwrap3D to convert models and it can convert your .MOD format to X format without going through alot of steps. I have converted alot of models already.
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  #5  
Old January 1st, 2007, 08:14 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Quote:
jsm64 said:
I use Ultimate Unwrap3D to convert models and it can convert your .MOD format to X format without going through alot of steps. I have converted alot of models already.
Do you have a plug in for that? I have this program and it does not recognize MOD or SOD files.
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Old January 1st, 2007, 08:19 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Never mind I found the plugins I needed.

I have only the demo version of this software so I cannot save files. Do you export them, or just save them as an X formated file?

Do they load with the SE V X model viewer? Are the textures intact?
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  #7  
Old January 2nd, 2007, 02:03 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Yeah the demo of UU3d wont allow you to export to a format we need...I've already considered trying to use that program...

Wow it is corrupt...sorry...for the bad link...I have a working version...if you want I can upload it...in fact here it is...

Bascially I'll help anyway I can AT, especially if it involves converting .MOD, because I will need them for my planned SFB mod.
Attached Files
File Type: zip 483748-sfc3_modeltools.zip (4.72 MB, 86 views)
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Old January 2nd, 2007, 10:30 PM

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Default Re: Converting MOD Models to X format (I FOUND ONE

I save to X format. I convert all texture files to bmp files and everything works great in game once you set the engine and weapon points.
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Old June 22nd, 2007, 01:16 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Thank AT for the info.
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  #10  
Old June 25th, 2007, 12:33 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

LWO is Lightwave format.
I own Lightwave, so I could convert a few to see how it goes. No garantuees.
Sometimes a few details get lost between the conversions.
Drop me an e-mail:
T [DOT] Uijtendaal [AT] kpnplanet [DOT] nl
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