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December 13th, 2001, 10:52 PM
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General
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by ZeroAdunn:
Weren't fighters supposed to be destroyed if they ran out of supplies?
It would be nice to replace the current system, ships only move one space without supplies, with something else. Possibly ships can't move and guns won't work. Maybe shields are down too? It would certainly make supply alot more important.
Well, I hardly use them, and even when I do it's only in combat because they don't get movement on the system map until the turn AFTER they are launched. So, I've not seen if they get destroyed when they run out of supplies. Yes, they should be, and that's what happens to drones, so this is a good thing. If it doesn't work yet, we'll ask him to fix that, too.
Ships that are out of supplies WHEN they enter combat have 1/2 movement, no shields, and cannot fire weapons. That's a pretty severe handicap. The only problem is, they don't lose anything if they run out of supplies WHILE in combat.
[ 13 December 2001: Message edited by: Baron Munchausen ]
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December 13th, 2001, 11:23 PM
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Captain
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by Baron Munchausen:
Ships that are out of supplies WHEN they enter combat have 1/2 movement, no shields, and cannot fire weapons. That's a pretty severe handicap. The only problem is, they don't lose anything if they run out of supplies WHILE in combat.
[ 13 December 2001: Message edited by: Baron Munchausen ]
Are you shure about this? I could swear I've had ships enter into combat without any supplies and be able to fire and have shields.
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December 14th, 2001, 10:17 PM
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Private
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by Baron Munchausen:
The only problem is, they don't lose anything if they run out of supplies WHILE in combat.
Actually, if ships run out of supplies during combat they get reduced to 1 movement point.
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December 15th, 2001, 01:32 AM
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Shrapnel Fanatic
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Re: Up to date History file from SE:IV Gold Beta
quote: Actually, if ships run out of supplies during combat they get reduced to 1 movement point.
Plus, shield regenerators stop working. Shields only fail to work if you start combat with no supplies.
It would be interesting to see a weapon that used -ve supplies (an "energy leech beam").
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December 15th, 2001, 05:53 PM
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Re: Up to date History file from SE:IV Gold Beta
I haven't seen a ship run out of supplies in combat for some time. If this is finally fixed, good... 
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December 15th, 2001, 06:54 PM
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Shrapnel Fanatic
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Re: Up to date History file from SE:IV Gold Beta
It's been this way since 1.35, IIRC.
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December 28th, 2001, 06:43 PM
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Re: Up to date History file from SE:IV Gold Beta
Hope I don't get in hot water for this:
Version 1.58:
1. Fixed - Only warheads of the correct target type will damage targets in
combat that are rammed.
2. Fixed - The AI would accept systems in trade that the offering player did
not own.
3. Fixed - Increased chance for AI to send certain political message types
(like demand surrender).
4. Fixed - Added Drones to the Manual page "Status Icons".
5. Added - Hotkey Shift-A to Tactical Combat to select all available weapons.
6. Added - Hotkey Shift-C to Tactical Combat to de-select all weapons.
7. Fixed - The AI will now decloak its drones before attacking their target.
8. Fixed - The buttons to cloak and decloak are now available for drones.
9. Changed - Added a defense bonus to drones much like small ships.
10. Fixed - If a combat piece was in a fleet it would always use the fleet strategy,
even if it had broken formation.
11. Fixed - Simultaneous Games were still playing out combat in player order. The
defending players should always get to move first.
12. Fixed - If you have the setting "Automatically use Individual Ministers for newly
built vehicles", then any ships captured through intelligence
operations will be set to individual minister control.
13. Fixed - After a combat where multiple ships were selected in the Ship List, some of
them would still have "ghost" orders.
14. Fixed - Drones will no longer "dance" around warp point. They will charge through. If
they get into combat, and their target is not present, they will select new
temporary targets until combat is complete.
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