Re: A simple improvement
It's late, I'm tired and have little notion to go into details - with the current game engine, there's no way to tell troops to "go somewhere" on their own.
Routing is triggered by battles (and during battles - check the turn sequence order) and is not available during unit freespawn or building.
Furthermore, routing is random - routing units spread into neighbouring provinces. If that was easily changable, we might already have "fire and retreat" orders for light cav which have it move back into the starting province without scattering.
We don't have waypoints for a similar cause - no way to store the destination and steps in between over several turns.
Keep in mind - the game engine is basically the one from DomPPP - and when they started to make that game, no-one thought about complex movement army orders and 1500 provinces ...
And if someone wonders if this will change in Dom4, or if there will be a Dom4 ... the devs would have to throw away nearly all the code done in the last years and start from scratch ... therefore chances are very slim.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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