.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old January 2nd, 2007, 03:44 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Making enemy unit stats available

Quote:
TruePurple said:
Lets say your facing a "markatas" Is it a shooter, foot soldier of low or high grade defense/offense? How about a "peltest"? I know a markatas is a real low grade shooter and a peltest is a javelin thrower (bonus against riders?) But their names do not tell me this.

What would you build against a markatas or a peltest army if you didn't know what they were?

Do certain other weapons give bonus against riders? If you were facing a enemy that had such weapon but you didn't know they did, do you build riders or not?

Lets say you have a army of slingers (low grade shooters) or are considering building them since at 2 resource you can make alot quickly. But your facing a foe you don't know whether they have high def shield protection.. what ever.. where the slingers shots might be almost completely ignored... or low def where their large numbers can do alot of damage?

You could be facing "Marignonian infantry" or "Machaka's Hoplites" but if you don't know the difference...
Markata and Peltasts are cheap, weak units. Slingers are handled just like arrows, mechanically; Shields help against them (Parry), but high defense doesn't. Javelins don't have bonus against cavalry.

Quote:
I still see it as a must to be able to see unit stats. What you said has convinced me of this more. It would also be nice to be able to scout out enemy commanders and see their stats & equipment.
It seems I'm not good at arguing for my point, so I'll just drop it. IMO, the one thing that you should know is an approximation about how much protection the enemy troops have, and that alone is enough in most cases.

There are few problems with letting scouts see the amount of enemy commanders, and especially the details of enemy mages. Knowing the numbers and types of the commanders would already be quite powerful, because then you would know how much magic you should expect the opposition to have. Knowing the gems and items of the mages would let you guess at their strategies, as well as script for spells that work against them especially well. If you know what that Gorgon pretender is vulnerable to, your mages can easily kill her.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.