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December 28th, 2001, 06:43 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: Up to date History file from SE:IV Gold Beta
Hope I don't get in hot water for this:
Version 1.58:
1. Fixed - Only warheads of the correct target type will damage targets in
combat that are rammed.
2. Fixed - The AI would accept systems in trade that the offering player did
not own.
3. Fixed - Increased chance for AI to send certain political message types
(like demand surrender).
4. Fixed - Added Drones to the Manual page "Status Icons".
5. Added - Hotkey Shift-A to Tactical Combat to select all available weapons.
6. Added - Hotkey Shift-C to Tactical Combat to de-select all weapons.
7. Fixed - The AI will now decloak its drones before attacking their target.
8. Fixed - The buttons to cloak and decloak are now available for drones.
9. Changed - Added a defense bonus to drones much like small ships.
10. Fixed - If a combat piece was in a fleet it would always use the fleet strategy,
even if it had broken formation.
11. Fixed - Simultaneous Games were still playing out combat in player order. The
defending players should always get to move first.
12. Fixed - If you have the setting "Automatically use Individual Ministers for newly
built vehicles", then any ships captured through intelligence
operations will be set to individual minister control.
13. Fixed - After a combat where multiple ships were selected in the Ship List, some of
them would still have "ghost" orders.
14. Fixed - Drones will no longer "dance" around warp point. They will charge through. If
they get into combat, and their target is not present, they will select new
temporary targets until combat is complete.
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December 28th, 2001, 08:16 PM
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Colonel
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Join Date: Jan 2001
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Re: Up to date History file from SE:IV Gold Beta
"3. Fixed - Increased chance for AI to send certain political message types
(like demand surrender)."
Great!! I can't wait to get my copy of SE IV gold.
Thank you for the information Dracus.
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December 28th, 2001, 11:10 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Up to date History file from SE:IV Gold Beta
Dracus gets boiled alive.  But it was worth it to the rest of us to have the info.  His sacrafice will not go unforgotten.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 30th, 2001, 08:36 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Up to date History file from SE:IV Gold Beta
im not so sure about 10. what if you want to use the fleet strategy, but want your ships to break formation?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 30th, 2001, 09:02 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Up to date History file from SE:IV Gold Beta
quote: im not so sure about 10. what if you want to use the fleet strategy, but want your ships to break formation?
Then you set the individual ships' strategies to be the same as the fleet strategy.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 30th, 2001, 09:13 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Up to date History file from SE:IV Gold Beta
"Then you set the individual ships' strategies to be the same as the fleet strategy."
Except of course that affects ALL the ships in your empire, not just that fleet.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 30th, 2001, 10:05 PM
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Corporal
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Join Date: Oct 2000
Location: New York
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Re: Up to date History file from SE:IV Gold Beta
All I can say is wow.
I while back I was trying to tweak the AI to end the perpetual war syndrom. Real life got in the way. Looks like that may have finally been fixed.
Looks great! Even though I'm very part time here, its still pretty cool to watch this game evolve.
__________________
~~Repo Man at your service~~
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