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January 2nd, 2007, 01:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Seizing artifacts, accessing national summons
It would be funny if it granted the wish by putting many earth mothers into the game, but only giving you one of them. 
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 2nd, 2007, 02:55 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Seizing artifacts, accessing national summons
That would be funny.
Would be interesting if you could wish for "opposition" and it would cause all remaining Independent provinces to be reinforced to really nasty levels. Could be strategically useful. 
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January 2nd, 2007, 03:27 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Seizing artifacts, accessing national summons
Hmm. Ah, right, Caelum has 'Seraphine' not 'Seraph' so no problem there. Problems should only occur with ambiguity... heck, you can probably wish for an Abductor if you want to clone Tjatse the Niefelheim hero. Not bad, although if you want more arms then Kailasa or Lanka summons/heroes would be better.
The Chalice, the Sceptre of Dark Regency (+3D for 40 gems and only a single hand slot!), the Flying Ship, the Hammer of the Forge Lord / Hammer of the Cyclops might be worth it if you lack the mages to build 'em or somebody beat you to them. The Sceptre is particularly nice for a Tartarian factory -- +3D means you need D4, so a Demilich would do, or a Mound Field with a Skull Cap.
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January 2nd, 2007, 03:58 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Seizing artifacts, accessing national summons
Deleted
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January 2nd, 2007, 05:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Seizing artifacts, accessing national summons
Quote:
Ballbarian said:
That would be funny. 
Would be interesting if you could wish for "opposition" and it would cause all remaining Independent provinces to be reinforced to really nasty levels. Could be strategically useful.
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Ive created games like that for Dom2. And will for Dom3 after awhile. But unfortunately I can only do it at the start of the game. The Dom2 version of it is still playable in Dom3 if you are bored
http://www.dom2minions.com/PokeEye.shtml
It does make for a very different game. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 21st, 2007, 03:44 AM
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Major
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Join Date: Sep 2005
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Re: Seizing artifacts, accessing national summons
I wish you could wish for monsters by number instead of name. Theres no way to get the other 2 erinyas. subsequent wishes just teleport the one you got back to the lab. (though they are a lot like mandahas, but smaller... and with the map move of a horror... 10 overmap movement points. Holycrap)
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January 21st, 2007, 04:23 PM
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Major
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Join Date: Sep 2005
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Re: Seizing artifacts, accessing national summons
is there any working syntax to wish for monster by number?
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January 21st, 2007, 04:31 PM
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General
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Join Date: Oct 2006
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Re: Seizing artifacts, accessing national summons
It would be better if you could wish via the formula "monster name" "monster type" so that you could wish for Bob the Erinyi
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January 21st, 2007, 04:39 PM
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Major
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Join Date: Sep 2005
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Re: Seizing artifacts, accessing national summons
you could always just rename it once you make it a commander
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