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January 2nd, 2007, 07:59 PM
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Major
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Join Date: Sep 2005
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Re: old age solutions
its a new concept in the dom world, I really like it, it balances out the really powerful mages pretty well and makes sense.
The reason old age people go downhill fast is because disease seems to be pretty common among the old age maladies
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January 2nd, 2007, 08:01 PM
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Private
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question
Do non "old age" units get older and eventually become old age?
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January 2nd, 2007, 08:18 PM
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Shrapnel Fanatic
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Re: question
I think that all units have an age. Its just that some are willing to warn you before you recruit them that they start right off with old age.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 2nd, 2007, 08:22 PM
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Private
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Re: question
So young units become old age if enough time passes then your saying?
Disease should be only permanent in rare occasions. Normally clearing up in a few months maybe. But even outside of disease old people seem to collect "battle wounds" way too fast.
Plus if it were more built into the old age trait (where the minuses of that trait increase over time.. like really old age trait and so forth) One couldn't as easily heal themselves out of the problems of old age.
I agree with wish its a good idea, just needs some fine tuning.
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January 2nd, 2007, 08:33 PM
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Major General
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Join Date: Aug 2000
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Time passes for all.
All units and commanders, even immortal ones, have both an age value and an old-age threshold. The usual rate of aging is one month per game turn, although Burden of Time increases this dramatically, and units affected by Decay age five years per combat turn, and there's a couple of magic items which eliminate aging for their owner.
The thresholds depend on the unit type and, for commanders, their magic paths; ordinary humans tend to have a 50-year threshold for old age, but fire magic decreases this while nature magic increases it. A Treelord, on the other hand, might have a threshold in the scale of thousands of years, and thus a non-old Treelord is highly unlikely to actually become old age during a game unless he's spending all his time being hacked by people with bane blades.
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January 2nd, 2007, 10:04 PM
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Major
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Re: Time passes for all.
when you click on fatigue it will give you the units current age and in parenthesis the age at which they acquire old age.
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January 2nd, 2007, 10:23 PM
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Sergeant
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Re: Time passes for all.
Another very expensive option for controlling old age is empowerment.
E.g. if you have a fantastic astral mage that is about to get old, you can spend the nature gems and upgrade him/her to nature 1 to give you 5 (I think 5) more years of youth.
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