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January 2nd, 2007, 08:22 PM
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Private
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Re: question
So young units become old age if enough time passes then your saying?
Disease should be only permanent in rare occasions. Normally clearing up in a few months maybe. But even outside of disease old people seem to collect "battle wounds" way too fast.
Plus if it were more built into the old age trait (where the minuses of that trait increase over time.. like really old age trait and so forth) One couldn't as easily heal themselves out of the problems of old age.
I agree with wish its a good idea, just needs some fine tuning.
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January 2nd, 2007, 08:33 PM
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Major General
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Join Date: Aug 2000
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Time passes for all.
All units and commanders, even immortal ones, have both an age value and an old-age threshold. The usual rate of aging is one month per game turn, although Burden of Time increases this dramatically, and units affected by Decay age five years per combat turn, and there's a couple of magic items which eliminate aging for their owner.
The thresholds depend on the unit type and, for commanders, their magic paths; ordinary humans tend to have a 50-year threshold for old age, but fire magic decreases this while nature magic increases it. A Treelord, on the other hand, might have a threshold in the scale of thousands of years, and thus a non-old Treelord is highly unlikely to actually become old age during a game unless he's spending all his time being hacked by people with bane blades.
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January 2nd, 2007, 10:04 PM
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Major
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Re: Time passes for all.
when you click on fatigue it will give you the units current age and in parenthesis the age at which they acquire old age.
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January 2nd, 2007, 10:23 PM
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Sergeant
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Re: Time passes for all.
Another very expensive option for controlling old age is empowerment.
E.g. if you have a fantastic astral mage that is about to get old, you can spend the nature gems and upgrade him/her to nature 1 to give you 5 (I think 5) more years of youth.
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January 3rd, 2007, 01:05 AM
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Re: Time passes for all.
It's worth noting that not all creatures become infirm and suffer afflictions with old-age. This isn't something directly affecting gameplay, but certain creatures-krakens, aboleths, etc. actually grow continuously stronger with age. I made a case for this as an in-game effect which would counter-balance aging, but so far haven't heard any good news about the idea being adapted. Still, I think it's worth mentioning.
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January 3rd, 2007, 02:12 AM
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Very good idea.
Dragons for example are usually pictured as becoming more powerful with age, such creatures could still reach infirmed age, but before then become more powerful.
Who are the the people behind the game on the forum and how often do they read such things and consider them/talk to people about em?
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January 3rd, 2007, 02:16 AM
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Major
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Re: Very good idea.
anyone with a black name, I think.
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