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edi said:
]Enemy numbers estimates: The way it's done in Dominions 3 is realistic. You get a rough estimate that may or may not be accurate, but you can't expect to have precise info. That is the REALITY of ALL battlefields throughout history. The estimates are never less than 50% or more than 200% of the actual figure.
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You misunderstand me.
If the game kept track of the random number and gave you a average of that number.. Like lets say first turn the game says there are 20 troops. Next turn it gives and average of 70 troops. But because of the 20 troop figure the turn before it gives you an average guess of 35. Next turn it randomizes 50 troops figure. But because of the 20 & 70 numbers of the turns before it gives you a number thats an average of all 3 numbers.(additionally under the random number or in replace of it)
Such assumes the scout has an IQ number high enough to rub together and start a fire (2

)that he could work out averages. But makes sense in alot of ways both for game play and game reasoning (the longer you observe troops, the better you know their numbers) Yes players can keep track of and average these numbers but who wants to bother with that kind of work when playing?
Quote:
edi said:
In AoW2 and AoW:SM dismissal is instadeath, which was stupid
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The units don't "die" they go back to the population. Just like when you recruit units, your not bringing them to life. Your recruiting them from the population. So AoW2's dismissal is not "instadeath" and works fine. Not to mention being much simpler to program then them turning indie I figure. Better too IMO.
Speaking of, I like caring about my population and troops in a game. Dominions forcing one to go through the effort of putting units on suicide missions say if you want a new prophet because you got a much better unit a turn after you finally decided to put it on a more regular unit. Or because a unit is dreadfully crippled yet with all your powers you can't tell that unit "your fired" (like you see alot of cripples [aside from fresh cripples of course]on medieval battlefields.. or any battlefields for that matter)
Because of that dominion makes it much harder to reach that feeling. And so unforgiving & so much work.
As far as me sounding arrogant. Sorry about that. I lack social skills and I think thats naturally how I come off.
But I'm not making
any demands. I like alot about dominions3, but these issues are driving me batty. They reduce the pleasure of playing for me alot. Yet they seem so simple in nature. So I list them and inquire about the possibility of their change/fixing. Any of them, not necessarily all. Seeing if they will be fixed or not and seeing how responsive developers are to issues and to the community(not much at all I gather) I'm also a sucker for a good debate and can easily get sucked into one, which is also a little of whats happening.
BTW, who ever mentioned the bug of the RMG where you run it twice in a row is right I think. The RMG has not given me a really twisted bad map since I now never run it if I've ran it before without closing down dom3 and reloading.
Also thanks PDF, that windowing trick helped alot. Now if I could only find out how to view those tips that flash by between turns. And why shift ? doesn't show me a list of hot keys (or do anything at all for that matter)