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View Poll Results: Would there be interest in an SEIV Challenge Game?
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I'd love to play a game like that!
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4 |
36.36% |
I'd Never play a game like that.
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0 |
0% |
I'd like to see/hear how the game played out/ended.
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2 |
18.18% |
I would be interested in a referee/observer capacity
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1 |
9.09% |
No interest.
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4 |
36.36% |
I didn't vote.
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0 |
0% |
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January 4th, 2007, 10:01 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
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Re: SEIV Skills Challenge Game
Any rules for player interaction? Unless I'm misinterpreting your initial post, each player will encounter two other players before even attempting the challenges and the group of three will all have the same path to go through, which could lead to some unusual diplomacy and possibly people winning or losing based largely on the skills and inclinations of the other two players in their cluster.
Also, I'd suggest disabling Stellar Manipulation so you don't get players bypassing the entire challenge with warp point openers.
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January 4th, 2007, 11:59 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
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Re: SEIV Skills Challenge Game
Stellar man and Intel would be disabled so as to avoid others being able to 'steal' maps.
As for player interactions, that's up to the players. If one cluster of players gets into a war situation, they run the risk of letting another cluster burst through.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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January 5th, 2007, 12:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: SEIV Skills Challenge Game
Reminds me a bit of Cosmic Encounter, how you needed to get 5 colonies in your opponents' home systems to win...
/me wonders if the victory conditions in SE5 can be modded to say you need to control specific planets other than homeworlds... that would be interesting 
It would also be fun to make a mod based off of Cosmic Encounter... the problem is, how do you give the feel of Cosmic in SE4/SE5? All I can think of is:
1. Lots of unique, bizarre racial traits, much like Stars!
2. Mod treaties so that they are geared toward short-term temporary alliances with lots of backstabbing, instead of long-term alliances.
__________________
The Ed draws near! What dost thou deaux?
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January 5th, 2007, 01:44 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
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Re: SEIV Skills Challenge Game
Cosmic SEV! Now THAT would be cool.
(cosmic encounters ranks as my all-time favorite board game)
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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January 5th, 2007, 01:51 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: SEIV Skills Challenge Game
Well, maybe we can pull it off if we work together... 
__________________
The Ed draws near! What dost thou deaux?
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January 6th, 2007, 12:24 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: SEIV Skills Challenge Game
Quote:
Ed Kolis said:
Reminds me a bit of Cosmic Encounter, how you needed to get 5 colonies in your opponents' home systems to win...
/me wonders if the victory conditions in SE5 can be modded to say you need to control specific planets other than homeworlds... that would be interesting 
It would also be fun to make a mod based off of Cosmic Encounter... the problem is, how do you give the feel of Cosmic in SE4/SE5? All I can think of is:
1. Lots of unique, bizarre racial traits, much like Stars!
2. Mod treaties so that they are geared toward short-term temporary alliances with lots of backstabbing, instead of long-term alliances.
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THAT sounds like an awesome idea, and I'd love to see that come to be.
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January 14th, 2007, 08:33 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEIV Skills Challenge Game
I'm always interested in anything to do with Stock SE4; count me in!
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January 29th, 2007, 07:26 PM
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Corporal
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Join Date: Sep 2005
Location: Greeneville, TN
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEIV Skills Challenge Game
I would be interested in a game like this as well.
__________________
-Åđmîŕāl Māŕţîń
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