Quote:
To help isolate these factors, hard info on Cover would be great. For example, if the difference between Buildings and Fields is only 20% on a percentage based system, then indeed they would not be enough to turn the tide in my favor in the face of nearly 2 to 1 odds.
|
Sorry, but I think SPCamo is unlikely to release hard statistical data on various cover types. I believe this has always been their policy, and they have explained reasons for this in the past.
IIRC, I think they want to maintain the right wargaming atmosphere, and perhaps want to keep the game from becoming a mathematical problem to be solved. They also want to avoid the endless discussions about specific values. But I could be wrong about this.
Quote:
I know we are talking about a sim,but in real life, being in a building in a firefight isn't as great as you might think. Unless it's been prepared, a unit outside only has to cover the openings. The windows and doors become natural aim points and half a squad is usually enough for that. If you want to shoot, you would usually have to expose yourself and the game may consider your unit less in cover if the unit is firing out. Steady fire into a window can make shooting out more deadly than shooting in,when you pop up in that opening you only have a second to find your target outside and it's not inside a "frame" to draw your attention, you are!
50 rounds of most LMG fire, concentrated in one area will be enough to seriously break up a wall of single thickness brick. (to start making a hole, that is)
I'm thinking the game may give more cover to indirect fire but less to direct, especially if you are firing back, it may be considered 'non stationary' for such purpose.
|
In this sim a building hex is far more than a couple of windows and a door. 50M in WWII europe could easily translate to six row(US) or terraced(UK) houses (at least 6 doors and 18 windows) and could include low walls, roofs (tiles removed, or missing) outlying buildings (coal sheds, barns etc) and surrounding shrubbery/cover.
It still remains a 50m front. But a unit of ten men should find far better cover here than in a 50M front of open field, IMHO.
I am sure you are right about getting more cover from indirect fire. This games models this really well. I think the supression and casualties rates for direct vs. indirect fire is generally excellent.