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January 6th, 2007, 02:13 PM
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Private
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Join Date: Jan 2007
Location: Copenhagen, Denmark
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Re: Dom3minions.com MAPs
Hey Gandalf - Outstanding collection of maps on your site!
I've downloaded some and tried to get them to work with Dom 2 - Is that possible or do i have to get Dom 3 to actually play on these maps? Ive tried to replace the .rgb files with the .tga but the game exits at the end of game creation with the something went wrong error message? Is there something in the .map file i have to change except for .rgb -> .tga?
Sincerely Bomshanka
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January 7th, 2007, 07:29 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Dom3minions.com MAPs
if you use the random map that don't add random units into independent provinces, it should work with few changes. The maps that add random units can also add random units that only exist in Dom3, so they probably won't work.
There might be a new terrain or two (deep sea, cave). Those might cause problems. Caves aren't randomly generated AFAIK, and it wouldn't probably be too hard to make a script to replace deep sea with normal sea.
Other than that, check out that #domversion isn't too high. You can probably remove it altogether.
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January 8th, 2007, 07:22 PM
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Join Date: Jan 2007
Location: Copenhagen, Denmark
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Re: Dom3minions.com MAPs
Thank you very much!
I'll try and play around with it for a bit - you dont happen to know the terrain code for sea vs. deep sea or maybe know a place or document where i cant find the relevant info?
And dom-version for dom 2 would be 2.16 for the newest patch version right?
But again - Many thanks for the reply - the maps are quite much nicer graphically than the original Dom 2 random maps so i'd rather not miss out if i can help it
Edit: Changing version number made it create game! No idea yet if the deep sea code will create problems - Another problem occured though - I've started a game on a ~1500 province map but Dom 2 appears to only support as much as 500 provinces... - Is there any known way to circumvent this or do I just have to "content" with the 500 limit  ( Ive played Faerun Large a number of times so I know how much that is  )
\Bomshanka
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January 9th, 2007, 01:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dom3minions.com MAPs
I dont remember ever being able to get past 500 on Dom2 (and if anyone tried it would be me) 
But that was a coupld of years ago now. I just take it for granted that I tired really really hard to exceed the suggested limits the same way I do now with Dom3.
I should probably get off my tail and add a daily run of 500 province Dom3 generated maps that are auto converted to Dom2 specs. It would probably be my last change to the Dom2Minions.com site.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 9th, 2007, 09:22 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Dom3minions.com MAPs
Quote:
you dont happen to know the terrain code for sea vs. deep sea or maybe know a place or document where i cant find the relevant info?
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Old Dom2 Terrain BitMath:
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 16
"swamp" 32
"waste" 64
"forest" 128
"farm" 256
"nostart" 512
"manysites" 1024
New Dom3 Terrain BitMath from Gandalf:
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 16
"swamp" 32
"waste" 64
"forest" 128
"farm" 256
"nostart" 512
"manysites" 1024
"deep" 2048
"cave" 4096
"firesite" 8192
"airsite" 16384
"watersite" 32768
"earthsite" 65536
"astralsite" 131072
"deathsite" 262144
"naturesite" 524288
"bloodsite" 1048576
"priestsite" 2097152
"edgemount" 4194304
When converting from Dom3 to Dom2, the bitmath is the same except when you run into provinces with a terrain value of 2048 or greater. To turn mountain edges (4194304) to mountains (16), just subtract 4194304 from the current Dom3 terrain value and it should work fine. Simply changing it to 16 would probably work on a pure random generated map, but you might lose any "small" or "large" province tags, and any user modifications means that other terrain types can get mixed in as well.
If Gandalf adds his auto-converted map generation to his site it will save you a lot of trouble!
Hope this helps. 
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January 12th, 2007, 02:02 PM
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Private
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Join Date: Jan 2007
Location: Copenhagen, Denmark
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Re: Dom3minions.com MAPs
Wow guys - thanks alot!
It would be really nice with a source of converted maps - would be really appreciated!
But until then, now ive atleast got a chance to actually change it myself
Nice input - deeply appreciated!
Cheers - Bomshanka
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