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Old January 6th, 2007, 09:23 PM
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Default Re: New Concept For Troops and Fighters

Yes, and you would have dozens and dozens of armies spread over hundres of worlds. A simple way to get mass scaling without the bugginess of designing and constructing one troop at a time.

Instead of one unit, you would be designing one entire army or smaller depending upon your needs.

It would also aid in combat because there would be fewer objects to render assuming that an army sized unit would be several hundred or even thousands of kt in size and take a truly long time to build/construct. Thus a player wouldn't have dozens on each planet because of size limits and resource restrictions. Make them cost a lot of organics to maintain and you have a good working model for a simulated army as opposed to a single troop.
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