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Old January 7th, 2007, 01:39 AM

shinigami shinigami is offline
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Default Re: New Concept For Troops and Fighters

Repair capabilities in SEV are measured by tonnage repaired per turn so all you would have to do is scale down the amounts for unit repair.

If I'm understanding this concept correctly each unit would represent a larger group and the components you put on the unit would represent individual troopers or vehicles. That would be cool as long as you remember to also scale up the costs so that you couldn't build an entire "army" in a single turn.
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Old January 7th, 2007, 02:08 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: New Concept For Troops and Fighters

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shinigami said:
Repair capabilities in SEV are measured by tonnage repaired per turn...
I was under the impression this wasn't working yet. As I said I haven't tested it yet so this is speculation on my behalf. If it is working than great. PvK you have a great point and now I see where you are coming from with your thought. Another possible problem that I have yet to test. How is unit grade effected? Does SE5 subtract from unit grade. Say if the unit is wiped out by 80% then rebuilt? You could potentially have an ultra elite (the highest rating in my SFTC, I don't know what the ratings are in stock) grade army knocked down by 90%, repair them, and poof they are elite again. I know from commanding troops when you get even 1 new person it disrupts the system and takes time to integrate them.
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