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January 7th, 2007, 01:34 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Gandalf\'s Crazy Solo Games
Quote:
Jack_Trowell said:
A free horror ?!?
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Yep. Nice buddy, even with a Limp affliction
Quote:
Do you mean that map settings that add units and commanders are not overwriten by the nation starting units when the province is set as a capitol ?
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Yeah, that's right. This is how you can set up test maps with lots of researchers (but, the game could overwrite the starting units when the province is used as a capitol, except if the capitol is set in the same .map file - that would make some sense).
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January 7th, 2007, 02:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Gandalf\'s Crazy Solo Games
The script was included.
At the moment Im using a really simple one. It just counts thru 1495 provinces, and randomly drops things into it. Im afraid that it does include a chance for you to start in a province that has a surprise. An additional commander, with level 4 random equipment, maybe some bodyguards, and some additonal units.
The only way to avoid that bit of luck in maps like this would be to designate all of the provinces that people can start in and avoid those when tossing in surprises. By the way, I ended up with that horror as a neighbor right next to my castle and Im still trying to get rid of it.
Im still generating batches of maps on my server and making a webpage to see if any catch my interest.
http://www.dom3minions.com/RandomMaps/maxs/_index.jpg
Im also waiting for the new patch so I can finally set ALL of the colors. Then I will pick one to take the time to clean up the neighbors, and set the starting locations. Also I might toss in AI alliances and such just to make it harder. Then I will set it up to re-create it every day so that people can snag a new one when they have played out that one.
If you want to try a smaller (and daily rerun) version then you can check out the Dom2 version. It can be played in Dom3 I believe.
http://www.dom2minions.com/PokeEye.shtml
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 7th, 2007, 02:58 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Gandalf\'s Crazy Solo Games
I've just finished making a conversion of your script in Perl.
(note : the perl module Math::Random is needed, easy to install on Windows with activeperl)
As you were using the same code in lots of places (mainly for commander generation + bodyguards and/or squads of units), I made a function to centralize that, so it should be easier to change numbers/probabilities with the version.
I plan to add some more features in the near future, such as a parsing of the original file (to get the number of province and other infos), and maybe a separate config file (maybe in XML)
Edit : updated attachment with latest version
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January 7th, 2007, 03:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Gandalf\'s Crazy Solo Games
I recommend accepting a map name and creating a new .map file for it each time. Such as, if they say they want to do the eye.map then create a .map file calling it eye_chaos.map using the eye.tga image. That way they can do it to any map they want without destroying the original for MP games.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 7th, 2007, 04:27 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Gandalf\'s Crazy Solo Games
new version of the perl script :
- now the script need the original map file :
gmap.pl map=<original_file>.map
- the original file will not be modified anymore, by default the modified map file will be named <original_file>_chaos.map
- you can specify another name for the output file :
gmap.pl map=<original_file>.map output=test.map
(exemple in the gmap.bat file included in the archive)
- the number of province of the original file is now automatically filled by parsing the original file
- for provinces with no random goodies, "#setland <ID>" is no longer added to the output as there is nothing more that follow for this province.
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January 7th, 2007, 04:36 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: Gandalf\'s Crazy Solo Games
another version : the script now add to the province description (in the output map file) that the map has been edited by it, with the date and time.
This should help for those that wish to use the script several times on the same map
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January 8th, 2007, 12:10 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Gandalf\'s Crazy Solo Games
Tried the map from Gandalf and it brought my computer (AMD 3700+) to a screaming halt. I'll try it again tonight if I have time...
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