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  #1  
Old January 7th, 2007, 03:57 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: New Concept For Troops and Fighters

I thought about the zero repair option but didn't think it would be possible. I thought if you took out repair for ground units and fighters you would lose it for ships as well and thats just stupid to not be able to repair ships.

As for the Exp. thing, basically what your saying is the units should get higher exp when NOT fighting because if they even get one casuality they would have to deal with the rookie and he would bring them all down? I agree if the corps losses like 80-90% then yeah, that might just be a little much, but you also have to figure that the 10-20% who survive are the best of the best and will train the replacements the same way they were trained so hopefully said rookies will have a higher degree of training then a regular rook fresh out of basic. That is what wisdom and exp is for after all....to be passed onto others.
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  #2  
Old January 7th, 2007, 04:09 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New Concept For Troops and Fighters

You are talking SE5, right?

Ship, unit and facility repair rates are all completely independent.
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Old January 7th, 2007, 05:02 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: New Concept For Troops and Fighters

Ahhh, I was, I did not know that. It wasn't that way in SEIV was it?
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Old January 7th, 2007, 05:03 PM

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Default Re: New Concept For Troops and Fighters

Units and facilities couldn't even take damage in SEIV. They were either alive or dead.
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