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January 8th, 2007, 03:22 PM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: Another problem with retreating from combat
No one should be having problems with AIs when it comes to retreating. You simply station your task force in the sector that will be their line of retreat. Then you send in a single sheppard dog ship to push them into that sector. When the battle starts in the retreat sector, everyone is at point blank range practically. =)
You should be feeling for the AI that they can't do this against you. =)
The retreat feature makes the game easier for the single player.
I can consistantly use a small set of ships to harass and widdle down the supplies of an attack fleet. Then I clean them up when they are out of ordance or supply. I'm able to do this without retreating.
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January 9th, 2007, 12:18 AM
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Sergeant
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Join Date: Jun 2004
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Re: Another problem with retreating from combat
The problem with this is some ppl might consider it cheating since the AI is so predictable and you know exactly what it's going to do.
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January 9th, 2007, 10:05 AM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
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Re: Another problem with retreating from combat
Maybe, Spectar, but if you could deduce the startigies a human opponent was using, it would not be cheating. The AI is just not able to change tactics or think ahead to possible problems, and until actual A.I. is invented, will never be able to do so. In any game/strategy the lack of these abilities means loss. The only possible solution is to give the computer a huge advantage, which is what the AI bonus is for, even though that doesn't always help.
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January 9th, 2007, 10:17 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Another problem with retreating from combat
Quote:
Spectarofdeath said:
The problem with this is some ppl might consider it cheating since the AI is so predictable and you know exactly what it's going to do.
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Speaking of predictable, I just defeated SE5a's first contact fleet of 6 destroyers with 2 cruisers in GGmod because I put almost all the armor on the front and included lots of PD weapons 
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January 9th, 2007, 10:22 AM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
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Re: Another problem with retreating from combat
Wonder what his counter stategy will be.
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January 9th, 2007, 10:48 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Another problem with retreating from combat
Against those ships, his twin 100mm plasma battleships would probably do very well... charge in and make me turn away. If they score more than one or two hits in my rear quadrant, my ships would be flamed out wrecks.
More balanced designs are of course going to be developed, and wild screenshot worthy battles will ensue.
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January 9th, 2007, 11:07 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Another problem with retreating from combat
It must be my older system but I can't take more than one screen shot of combat at a time. If I minimize the combat window when I return to full screen the game locks up. Even from the empires window when I minimize then return to full screen I have to sit and stare at a white screen. And before you ask, I can't stand windowed mode. Makes me nuts.
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