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  #151  
Old January 7th, 2007, 12:52 AM
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Default Re: Mid Era Game, 30prov/player, processed map

I'm effectively dead, persisting only to burn as many of Man's provinces as I can before my dominion winks out. I can take Twain's turn rather than letting him stale.
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  #152  
Old January 7th, 2007, 11:03 AM
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Default Re: Mid Era Game, 30prov/player, processed map

It seems my friend's ISP had a routing problem with the server adress (and my old modem had a problem with I don't know what, to resume it no longer work). Anyway I've installed another modem at home and can access the server now, I'll play my turn soon.
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  #153  
Old January 7th, 2007, 12:07 PM
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Default Re: Mid Era Game, 30prov/player, processed map

Quote:
DrPraetorious said:
I'm effectively dead, persisting only to burn as many of Man's provinces as I can before my dominion winks out. I can take Twain's turn rather than letting him stale.
Yea, life's hard for Man at the mo.

A 2000+ strong undead army, rampaging through my lands.

Arco mages teleporting in, then returning home.

Mages dieing by the bucket load to soul hunts.

It's the end of days for Man...but we still have 1 or 2 more tricks to try out before the end...I will use this game to get some practice in with higher level magic.
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  #154  
Old January 7th, 2007, 02:03 PM
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Default Re: Mid Era Game, 30prov/player, processed map

It looks like the war of the 3 desesperate nations. If I've finally find some ways to annoy you, Arco isn't really in a better position, I still have to win a real battle against your armies and was so unlucky with indie sites that I feel like playing Dom 3 when my neighbours have a dom2-like access to all magics (there are even earth gnomes to cast destruction on my hoplites in Man's armies, it's rather depressing)... It seems I can only eventually win this war economically, after dozens of turns of harassment, and have to hope Pangea (or Oceania who knows...) won't achieve victory conditions before (and if I succeed and become a threat for other nations, I will probably have even more difficulties facing the high end summons the other powers have).
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  #155  
Old January 9th, 2007, 02:46 AM
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Default Re: Mid Era Game, 30prov/player, processed map

Server will be down briefly for routine maintanence.
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  #156  
Old January 9th, 2007, 02:31 PM

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Default Re: Mid Era Game, 30prov/player, processed map

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  #157  
Old January 12th, 2007, 10:21 AM
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Default Re: Mid Era Game, 30prov/player, processed map

Finally Arco has also won a first big battle (not so decisive, but after more than a year of war and three big defeats it's reinsuring).

This month was the one of our surprises for Man, prepared since a long time, like teleporting a massive army in his rear or using some secret weapons. But we are confident, Man has as many tricks for us.
Anyway this war is now entering a new phase and the next battles will be the most important.
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  #158  
Old January 14th, 2007, 04:31 PM
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Default Re: Mid Era Game, 30prov/player, processed map

Turn 50 up.

As usual a mixed month for Man.

Good news, was Pangaea did not attack me like I thought he would, perhap he has bad memories of the 2 defeats I inflicted on him? Oceania appears to be fighting back against Pangaea which is excellent...

Arco is causing me all kinds of problems...he appears to have turned the tide and now is winning all the battles. Mind hunt, soul slay, doom, battle fortune...he's dishing it all out...

Ermor's 36 mage/1,500+ undead army is at least defeated.

Look's like its Arco who is my main threat not Pangaea, to think only 2 turns ago I was having visions of marching into Arco's heartlands...oh well lets see how we stand by turn 100...
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  #159  
Old January 15th, 2007, 01:41 PM

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Default Re: Mid Era Game, 30prov/player, processed map

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  #160  
Old January 25th, 2007, 01:44 PM
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Default Re: Mid Era Game, 30prov/player, processed map

The destiny of Arcocephale was finally to kill Crystalmist, as it was said in the Prophecy of Akates, in the beginning of the war.

Many months ago, when the odds looked bad for Arcocephale, with Man winning all battles and retaking his territory, in a desesperate move from Arco, a courageous team of mages was sent in the middle of Man's empire, in hope to take a province and keep it a sufficient time to gateway a big army in Man's back and force him to divide his forces. Pursued by somes ennemies, the mages had to fight and flee during half a year before finding a province in which they could stay one turn and build a laboratory, only two provinces away from Man's capitol.

The first army teleported there suffered heavy casualties taking the province before the capitol, and was then defeated in Man by a garnison lead by the ennemy pretender himself. But a second army and more than half the Astrologers of Arcocephale had been teleported for a second assault, and this time the Fates showed their will.

In this new battle, the mighty blue dragon of Man was suddenly affected by an unbelievable bad luck, and killed by one of the first spells casted on him, despite his extreme magic resistance. Protected by the Fates; the Arco's soldiers had then no difficulty to defeat the doomed Man's forces, and without losing a mage have started the siege of the city.
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