Re: Ramming Problem
It goes something like this...
The ramming ship's shields are NOT counted in the comparison. The target ship's shields *are* counted. The damage rating (Tonnage Structure) of all armour and other components are then added up for both ships and damage applied accordingly.
I thnk it's a fair system. If you want shields count or more when ramming, mod shield generators to have a higher Tonnage Structure. It's not a perfect fix but it will make a differnce.
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