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  #1  
Old December 4th, 2001, 11:42 PM

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Default Re: Ramming Problem

I think shields should be counted... Thanks for the info though.
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Old December 5th, 2001, 01:06 AM
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Default Re: Ramming Problem

They had to do it this way to nullify my infamous "rammer" strategy, which was totally unbalancing to the game as it then was. Under the old rules, rammer ships with nothing but armor were more powerful than anything else for long enough to decide the outcome of a game. I used to be able to conquer an entire small galaxy with almost nothing but hordes of rammers and repairers. (See Posts from LONG ago -- 13 months or so.) So they changed armor amounts, changed the shield rules for ramming, and changed the initial techs. Even so, rammers can still be pretty deadly, depending on the enemy ship designs. (Example: rammers wipe out enemy shields, then boarders or special-weapon ships attack.)

[edit: changed # of months]

[ 04 December 2001: Message edited by: dmm ]

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Old December 5th, 2001, 10:19 AM
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Default Re: Ramming Problem

OT: Hey Bearclaw, how do you manage that "align=left" effect with the image in your sig? I went through the UBBcode manual but couldn't find anything about it.
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Old December 5th, 2001, 01:06 PM

Dravis Dravis is offline
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Default Re: Ramming Problem

Oh yeah, I rember that. That worked especially well when you are organic useing organic armor (no need for repair ships). maby they should count half of the sheilds so ramming isn't so worthless.
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