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January 10th, 2007, 05:20 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Map QuickRef
forts and poptypes, at least, are in the map manual, and when parsing existing maps, it don't matter what feature or other value is used, as I just get the existing value and keep it, but yes it will be most useful in the near future when I wil be starting to add detailled , and not random, features.
What I would need more currently is more information on the terrain types : I suppose that it work with masks, like #custommagic for exemple, but I don't have the list of those masks. Did we already have this list ? (maybe some courageous guy that used the map editor to get all possible values ?)
One I have that, I will be able to create a pseudo map object (in fact a Perl hash structure) from *any* existing map file. That will allow me to modify existing files (and even create them from scratch) without losing existing informations, and create map files from this same structure.
In fact, I think that the parsing function might be done tonight or tommorow, except for terrain types where i will just keep the numeric value as placeholder.
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January 10th, 2007, 06:45 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Map QuickRef
Quote:
Jack_Trowell said:
forts and poptypes, at least, are in the map manual, and when parsing existing maps, it don't matter what feature or other value is used, as I just get the existing value and keep it, but yes it will be most useful in the near future when I wil be starting to add detailled , and not random, features.
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The list in the manual is far from complete and the fort list may actually have some inaccuracies in it. I've attached a full list of forts and poptypes to this post. I'd have added the sites as well, but that one is still lacking some pretty damned important info, namely the terrain masks for the different sites.
Gandalf, are you able to pull the site terrain masks from the innards of the game somehow? If you could, that would be absolutely great and I could finish the site portion of the DB in a a day.
Edi
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January 10th, 2007, 07:01 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Map QuickRef
Thanks Edi, it should be useful for the next part of my library. ( http://www.dom3minions.com/docs/ has the lists, but not the IDs)
Note : just finished with parsig preset nation scales parsing, almost half the work is done.
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January 10th, 2007, 07:11 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: Map QuickRef
I just realized that a small birthday cake icon had appeared aside my name because it's my birthday, and what do I realize too ? The very same cake is aside Edi's name too !
So Happy birthday Edi ! [img]/threads/images/Graemlins/Cake.gif[/img]
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January 10th, 2007, 09:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Map QuickRef
Quote:
Edi said:
Gandalf, are you able to pull the site terrain masks from the innards of the game somehow? If you could, that would be absolutely great and I could finish the site portion of the DB in a a day.
Edi
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Afraid not. I cant extract data that he has variabled. I can only get the text. Descriptions, names of monsters, names of sites, names of equipment, list of forts, etc.
Added note about the special province project:
the strings file of the game can be quite useful for grepping out suggestions. Such as grepping for wolf and wolves
grep -i wol[vf] stringsDom3.txt
gets a nice list of monsters, equipment, spells and sites have something to do with wolves and which can spark some thoughts. Same with dragons, or vampires, or barbarians, or tower, or death.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 10th, 2007, 10:40 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Map QuickRef
Happy Birthday Jack and Edi!
Since it's your respective birthdays, you can both request an idea for a nation or etc. in either 1: the very very early primordial-age Dom3 mod, or 2: the very very late Istanbul not Constantinople age Dom3 mod, and I'll try to fit them in unless I don't like them. Current details are in the Ideas for a New Age (or whatever I named it) thread. Hey, it's all I have to offer.
__________________
You've sailed off the edge of the map--here there be badgers!
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January 10th, 2007, 11:18 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Map QuickRef
Gandalf... your list needs to be updated.
Your current #fort will not work correctly.
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There can be only one.
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January 11th, 2007, 06:55 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Map QuickRef
Thanks for the birthday wishes and happy birthday to you too, Jack, even if I'm a day late with that!
NT Jedi, Look up my post above, it has the full list of forts that I was able to get out of the game attached. It was compiled by slapping the forts into a map file and then writing them down, so it is correct as of v3.04. Use that. So far it seems only Jack has downloaded it.
Edi
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January 11th, 2007, 12:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Map QuickRef
NTJedi:
that list isnt really mine. The first part is taken from the game and the second part is someones post here.
Edi:
Thats a great chart but maybe the format is putting people off. Do you mind if I convert it to something more generic and post it from dom3minions/docs? I would add a credit line to you.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 28th, 2007, 12:51 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Map QuickRef
Is there a known bug with the #knownfeature command?
I frequently see sites I try to assign not show up. In fact, if I play the same .map file repeatedly, every time I get different ones of the known features showing up and not showing up in my provinces. Either I am doing something wrong (my guess) or this is seriously bugged. I attached part of my .map file here, hoping someone wiser will correct my errors. With the code below, usually most/every province has an Augur elder place, but the other sites appear randomly, sometimes yes, sometimes no. I have never seen a site I didnt assign show up as known. Site searching has never revealed one of these sites to be hidden. (I attached the whole .map in case what I pasted below isnt enough)
Header info first, then....
#land 13
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 38
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 64
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 88
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 112
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 145
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 181
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 214
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
---
Province names/terrains
#terrain 1 516
#terrain 2 etc.....
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