|
|
|
 |

January 10th, 2007, 06:50 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Elemental paths, crippling, ethereals...
Speaking of morale and fear, is there any way to mod a fear effect onto a missle weapon, so that anyone struck by say an arrow would have to perform a fear-check or run away? Sorry, it's a little OT, but I was just thinking that if such an animal existed, it would be a great thing to use against charging elephants.
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 10th, 2007, 09:14 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Elemental paths, crippling, ethereals...
I think you can since LA tien chi ancestor vessels have fear causing bows(and scorpion men from the national spell have a ranged gaze of fear attack)
|

January 10th, 2007, 10:16 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Elemental paths, crippling, ethereals...
Excellent. I can definitely use that in a mod. Thanks Shovah
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 10th, 2007, 10:41 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Elemental paths, crippling, ethereals...
The easiest to deploy counter to elephants is: Fire Largest.
Shoot them enough times and thier morale will break, turning them into a liability for thier owner, not you. Xbows work terrificially for this if you can get them. Generally speaking tho, they are great vs AI, but I will never use breakable-morale tramplers against another human player. There is just too much danger of them backfiring.
|

January 10th, 2007, 10:44 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Elemental paths, crippling, ethereals...
Yep, that's why I recommend Basalt Kings, you can sacred them up so they go berserk when the enemy shoots them, they work just as well underwater, and they're useful for more than just making infantry-juice.
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 10th, 2007, 11:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Elemental paths, crippling, ethereals...
I always did ok against elephants using swarms of slingers. Plus it makes the elephants charge back thru their allies.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 10th, 2007, 11:41 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Elemental paths, crippling, ethereals...
Yeah, elephants can't hold shields. In real life you could probably train them to hold shields with their trunks, and then they couldn't see where they were going and wouldn't have any more morale problems 
__________________
You've sailed off the edge of the map--here there be badgers!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|