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  #1  
Old January 10th, 2007, 06:58 PM
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Baalz Baalz is offline
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Default Re: blood noob question

One other thing, there are some really good blood magic sites if you plan on doing a lot of blood sorceries. There are a couple that reduce the cost by 40%, and one (I think) that reduces it by 60%. That's a huge difference if the bulk of your army is blood summons....

Whooo man, I'll say I'm way too scared of dominion death to go with a 2 dominion! A couple of stealthy preachers, or a stealthy/tough enemy god and it doesn't matter how tough your sacreds are. Is this something you use against other players, or against the AI?

As you say, different strokes for different folks, but I find I usually pour all my efforts to researching rather than blood hunting until I get up to the pretty good summons around blood-5 (I just feel like it's a waste of resources to summon bats...they're barely better than my nationals). For my play style at least, I've got plenty of time to get up at least 3 castles well before my blood economy gets going, and 25-30 jaguar warriors, even moderately blessed, coming out every turn go a long way towards buying me the time I need to get the good stuff. I'll take 25 fairly strong jaguar warriors over 2 uber blessed ones (or even 6) every time. Plus, as I mentioned, having extra castles lets you build up a whole lot of the cheapo priests which you can very rapidly switch from research to blood hunting when the time is right. PLUS having castles over a decent percentage of the provinces you plan on blood hunting in gives you a whole lote more resiliance to all the crap that the enemy is gonna try to do to your blood economy.

Interesting how different people's take on the same nation is.
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Old January 10th, 2007, 07:25 PM
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Default Re: blood noob question

Dominion of 2 is a risk, yes, but if you're careful, it can certainly be playable.

The thing about Dominion 2 is that it only has to last you through a turn or two, unless you're very unlucky and have a close human-run neighbor who happens to have a sneaky Pretender with a high Dom, and she decides to target you, specifically.

In an MP game, I definitely would devote atleast 3 Priest-Kings with jade knives to maintaining my Dominion, in and around my home province, and maybe have a well-guarded spare castle or two with a similar set up close by, just as a fail-safe, for a total of 6 core provinces with temples, but a well-maintained Dominion, even if it's 2, is pretty resilient. The key is to both maintain it, and to spread it out so it can't all collapse at once around you.

Once you've got your blood-economy up and running, concerns about Dominion are going to ease very quickly,

You'll even want other Dominions in outlying provinces you own, because they'll generally be better than yours, and as long as your borders are tight and you keep sacrificing, it'll become steadily harder for enemies to Dominion-Death you.
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Old January 10th, 2007, 07:57 PM

Strages Sanctus Strages Sanctus is offline
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Default Re: blood noob question

I thought only 1 priest a turn could sacrifice at a temple? How do you have 3 doing it?
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Old January 10th, 2007, 09:13 PM

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Default Re: blood noob question

In and around his home province, not all in the one province. In theory badger that should work but, iirc, each slave sacrificed causes a temple check and at dom2 that dosnt mean much.
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Old January 10th, 2007, 09:12 PM
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Default Re: blood noob question

Baalz, you do have a good point about the value of early expansion. Especially in MP but in SP too, you would probably do well using your starting cash to suppliment your initial army with enough troops to form a hard core, and then recruiting Priest Kings and using them to capture slaves.
That way, you'd have the numbers in an average fight, and with enough real troops, you should be able to take a good sized expanse of territory.

You wouldn't really need tons of Sacred troops for that, though, just lots of feathered warriors to give your slaves some backbone.

Example Strategy: I'm playing a game now with gold, resources, and supply all set to minimum.
I combine my starting army and put them all at the right side of the screen so they can charge together when they're done firing slings. The Tribal King in charge I put in the back because he's expensive and I want to be able to use him to capture slaves in the future. I set Magic to Construction because I want those clams, fetishes, Sanguine Dousing Rods, Skull Mentors, and Brazen Vessels.

I'm only able to recruit a couple of Feathered Warriors per turn, and I want to move fast, so I'm only going to wait a couple of months before I send them out.

By the second turn, I've recruited a Priest King and have a total of 10 Feathered Warriors recruited or in the quewe. I choose the Priest King for 3 reasons-1 he can blood-sacrifice, 2 he doesn't start out old, and 3 he can always act as a back-up slave levier if my tribal king dies.

Additional funds go towards Sacred troops, for the first 3 months. After that, I'm buying Priest Kings as often as I can afford them, which will depend mostly on luck.

As soon as I recruit the first Priest-King, I set him to sacrificing. I'll do this for atleast the next 5 Priest Kings I recruit, but after that, additional Priest-Kings will become my core researchers.
One will stay at home, while the other five will spread to neighboring provinces. If I happen to have more than 5 provinces connecting to my home province, then I'll put a Priest-King and a temple in as many as connect to me. I'll raise the defense of those provinces to atleast 25, as quickly as funds allow. I'll set up two castles-as you suggest-close by and put a temple in each one, again with a sacrificing Priest-King. Defense for these, and for my home province, I'll raise to a minimum of 40. That should be enough to give me a nice stable Dominion.

Spreading my priests out makes my Dominion a little more stable, while keeping a bunch close by helps assure that any major loss can be quickly recovered. It also helps spread my Dominion. I just have to make sure my temples are protected, but what else are sacred demons for?

I've got 2 fire gems coming in every turn, that's an extra 30 gold if I alchemize them-and that 30 gold is completely independent of scales. I use that to purchase troops, province defense, and Priest Kings until my Pretender shows up and starts making Soul-Contracts. 12 alchemized fire gems equal 1 Priest King and change.

I don't worry too much about taking the early hit in gems, because I'm going to be setting up a fetish-farm soon enough, and because Mictlan doesn't use a lot of fire gems anyway. Large amounts will come in handy later on when I'm making contracts or casting globals, or when I need lots of cash for province-defense, and that's what the fetish-farm is for.

If I ever get my Pretender empowered in Earth, I'll set up an earth-blood factory too, but right now, fetish-farm is easier (and it sounds more evocative).

I'm surrounded by a lot of tough independents-I set Independent strength to 9-but it looks like the weakest is a local tribe of Lizardmen. I could really use those heavy troops, not to mention lizard shamans, so I send my scout in to get the lay of the land.

It's now mid-fall of the first year.
I've got two Priest-Kings (one of which I bought with alchemized fire gems), and a decent army of 10 feathered warriors, 2 jaguar-warriors (with more on the way) and 40 or so slave warriors. I now Prophetize my second Priest King.
Yes, I could wait and make somebody else my Prophet, but he'll do for now, and I can always get him killed off later on if somebody better comes along. Besides, he makes a decent commander, able to handle 120 troops at a time, and I'm playing a numbers game. It also won't hurt to spread my Dominion.

That's something else you can do to help ease a 2 Dominion-on the first round, make your Tribal King or your Scout your Prophet. You can always switch whichever one out with a better unit once your Dominion is more stable.

My Prophet can cast Divine Bless and Sermon of Courage, and that's what's important right now, because I have a handful of sacred troops and also because all my troops could use the morale boost.

I see an opportunity and I take it. A neighboring province is ruled by a Mound King and held by 30 or so undead horsemen. I've got 3 Priest-Kings by late fall, including my Prophet, and that means lots of banishment opportunities.

It takes me two turns to capture it, but I beat them and the first province is mine! YAY
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Old January 10th, 2007, 09:14 PM
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Default Re: blood noob question

Sorry Stranges Sanctus, et all. I wrote that last post wrong the first time. It's corrected now, atleast I hope it is. What I meant was I'd have atleast 3 in provinces neighboring my home province and 3 outside of that, but close by.
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Old January 10th, 2007, 09:55 PM
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Default Re: blood noob question

Well, Dom 2 is definitely a tradeoff then, but if it wasn't then my strategy might make Mictlan too powerful, and that wouldn't be good either. If you want to use the above suggestion, then you might want to consider Wishing your Dominion a little higher when you're able to, and maintaining a vigilant program of temple-building and blood-sacrificing.

I'm actually happy to be able to say that it's not perfect. It's not meant to be.
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Old January 10th, 2007, 11:49 PM

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Default Wow...

Some good feedback here. Not a unified response, but good food for thought.

I play entirely single player games, and I like long games. I'm definitely going for a sustainable blood economy, so I'm thinking at least Growth 2 to offset patrolling losses and to drive compound interest. I'm also entirely behind Turmoil 3 / Sloth 3 / Luck 3 - the cash and magical profits derived thereof (allowing for both more rapid expansion, and the upkeep of more mages to balance the myriad roles of hunting/casting/forging/searching/researching/sacrificing), plus the added enjoyment of better Crossbreeds when you want your Priest Kings to summon in bulk, seem useful enough.

That said, the Smoking Mirror is a nice base for a sustainable approach as well, and I missed out on how good he could be as a bless base when looking at him earlier. Lots of mixed options with F9, Dominion in the 5-6 range, Turmoil/Sloth/Luck 3 and Growth 2-3, including water/blood/astral/death 4 for nice well rounded boosts or dropping death to 2 and taking earth 2 for forging utility. While I like W9 as a blessing, Mictlan lacks any pretenders able to really take advantage of it and still have a breadth of options.

Other queries
1. Does Nature bless give regeneration to all your blessed troops? I thought there was a bug that it only added to spell based regeneration.

2. Can you assume that you're going to have empowered a Moon Priest with Earth before an imprisoned Pretender can wake up? Can Onaqui or Nahuali end up with Earth as a random pick? (What does the Nahuali ?0 pick even mean?) Someone needs to make the tools necessary to bootstrap pretender astral levels higher and to kick off the Blood Stone creation.

3. Why does a Nahuali want to be a turkey?
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  #9  
Old January 11th, 2007, 12:16 AM
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Default Re: Wow...

Nauhatli wants to be a turkey because everybody likes turkey, especially around Thanksgiving!

Nature bless does give regeneration to all sacred blessed troops, it's mighty fine.

Earth empowerment (you can empower any commander), if I were doing it, I'd empower a Priest-King or better yet, my Pretender. Pretender because many items and spells must combine with other magical paths before you can create them. Priest-King because Moon Priest can suffer from old age, and the paths of earth equate a bonus to natural protection per level.
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