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January 10th, 2007, 10:16 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Elemental paths, crippling, ethereals...
Excellent. I can definitely use that in a mod. Thanks Shovah
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January 10th, 2007, 10:41 PM
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Join Date: May 2004
Location: Seattle, WA
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Re: Elemental paths, crippling, ethereals...
The easiest to deploy counter to elephants is: Fire Largest.
Shoot them enough times and thier morale will break, turning them into a liability for thier owner, not you. Xbows work terrificially for this if you can get them. Generally speaking tho, they are great vs AI, but I will never use breakable-morale tramplers against another human player. There is just too much danger of them backfiring.
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January 10th, 2007, 10:44 PM
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General
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Join Date: Oct 2006
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Re: Elemental paths, crippling, ethereals...
Yep, that's why I recommend Basalt Kings, you can sacred them up so they go berserk when the enemy shoots them, they work just as well underwater, and they're useful for more than just making infantry-juice.
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January 10th, 2007, 11:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Elemental paths, crippling, ethereals...
I always did ok against elephants using swarms of slingers. Plus it makes the elephants charge back thru their allies.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 10th, 2007, 11:41 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Elemental paths, crippling, ethereals...
Yeah, elephants can't hold shields. In real life you could probably train them to hold shields with their trunks, and then they couldn't see where they were going and wouldn't have any more morale problems 
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January 11th, 2007, 01:03 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
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Re: Elemental paths, crippling, ethereals...
Lots of good ideas, thanks, it looks like there's a way to counter anything in Dominions, which is what makes it a great game
The best suggestion I saw was the cheap ethereal trick, dispossessed spirits. I think regular ethereal/high defense troops would be too expensive... LA Arcosephale elephants get three attacks per turn (trunk & 2 spear), so even without the trample I think they'd be strong against them.
How good are slingers against high-protection but shieldless troops? LA Elephants have strong armor too.
That's probably the best strategy -- lots of high-def troops up front to absorb the charge, lots of slingers/archers in the back to actually do damage.
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January 11th, 2007, 01:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Elemental paths, crippling, ethereals...
They dont do alot of damage. But elephants seem to be routed esily by a rain of missiles. Thats actually better than killing them since they rout back thru their own troops and trample them. If you are lucky, maybe even one of the commanders.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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