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January 10th, 2007, 10:40 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Map QuickRef
Happy Birthday Jack and Edi!
Since it's your respective birthdays, you can both request an idea for a nation or etc. in either 1: the very very early primordial-age Dom3 mod, or 2: the very very late Istanbul not Constantinople age Dom3 mod, and I'll try to fit them in unless I don't like them. Current details are in the Ideas for a New Age (or whatever I named it) thread. Hey, it's all I have to offer.
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You've sailed off the edge of the map--here there be badgers!
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January 10th, 2007, 11:18 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Map QuickRef
Gandalf... your list needs to be updated.
Your current #fort will not work correctly.
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January 11th, 2007, 06:55 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Map QuickRef
Thanks for the birthday wishes and happy birthday to you too, Jack, even if I'm a day late with that!
NT Jedi, Look up my post above, it has the full list of forts that I was able to get out of the game attached. It was compiled by slapping the forts into a map file and then writing them down, so it is correct as of v3.04. Use that. So far it seems only Jack has downloaded it.
Edi
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January 11th, 2007, 12:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Map QuickRef
NTJedi:
that list isnt really mine. The first part is taken from the game and the second part is someones post here.
Edi:
Thats a great chart but maybe the format is putting people off. Do you mind if I convert it to something more generic and post it from dom3minions/docs? I would add a credit line to you.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 11th, 2007, 12:55 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Map QuickRef
Sure. Though I think that people might have overlooked the attachment. It's easy enough to do.
I posted an Excel version because many people here are Windows users and don't necessarily have Open Office. It's just a part of the whole Dom3 DB, which is going to be done in OO (but can be ported to SQL or other things), and I'll release the final one in OO format. Won't bother with Excel for that one because it'll mean that for the most used part of it I'd have to redo a substantial amount of stuff.
The forts and poptypes are basically the only things that will be easy to convert to text, everything else has far too many columns.
Edi
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January 11th, 2007, 02:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Map QuickRef
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 28th, 2007, 12:51 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Map QuickRef
Is there a known bug with the #knownfeature command?
I frequently see sites I try to assign not show up. In fact, if I play the same .map file repeatedly, every time I get different ones of the known features showing up and not showing up in my provinces. Either I am doing something wrong (my guess) or this is seriously bugged. I attached part of my .map file here, hoping someone wiser will correct my errors. With the code below, usually most/every province has an Augur elder place, but the other sites appear randomly, sometimes yes, sometimes no. I have never seen a site I didnt assign show up as known. Site searching has never revealed one of these sites to be hidden. (I attached the whole .map in case what I pasted below isnt enough)
Header info first, then....
#land 13
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 38
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 64
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 88
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 112
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 145
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 181
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
#land 214
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place
---
Province names/terrains
#terrain 1 516
#terrain 2 etc.....
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September 28th, 2007, 02:55 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Map QuickRef
when i use
#land 13
#knownfeature "Chillsick Swamp"
#knownfeature "The Vale of Infinite Horror"
etc...
It fails the same way.
My map is all done except for this
If I can't get this to work, am I correct in thinking there is no way to create my own sites without users having to install a mod? All I want is to set recruitment, and a few bad things like curses and horror marks, etc.
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September 28th, 2007, 03:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Map QuickRef
The game does its thing first, and then reads your requests for changes to the map. If you dont clear the sites that are there first, then its a random roll of the dice whether or not you will get your add-ons because there might already be 4 sites there.
Or it might be broke. I really havent messed with that for a long LONG time
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 28th, 2007, 08:39 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Map QuickRef
Hrm. Gandalf - your suggestion was good, but it wasn't the problem. When I added kill features it didnt help. But, when i call
#knownfeature "Name of Feature"
it seems more reliable than calling the number. Don't ask me why. I'm just saying this is what I see.
Also, City of the Damned in Edi's excellent db is actually "The City of the Damned" or else it won't show up.
well, rock on forum members.
Some day we really need to put together a more useful how to make a mpa document than comes with the game, using our knolwegde, and various mods/utilities people have made. I'd love to help with this, but am not nearly experienced enough to do it myself.
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