Re: It\'d make a reasonable game configuration option.
I totally agree with that one. If you haven't picked any Luck scales, you shouldn't be getting 3000 gold, a handful of fire gems, and a magic item, for atleast 3 years into the game.
It's hard to adjust the price of luck/misfortune, or any scales, because they all are set to cost 40 points per level. That means changes to them need to be done to the business end, rather than the input end, and that can be tricky. It would be nice if scales reflected upon the size of a starting map, the number of nations, how large your nation happens to be at a given time, etc. The above 3000 gold ++ is fantastic if you get it the first turn, but not quite as good when you own 2/3rds of the map and gold's like water to you.
Dynamic scales I imagine would be a programming nightmare, though.
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