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  #1  
Old December 6th, 2001, 09:20 PM
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Taqwus Taqwus is offline
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Default Re: How is PPP (Puppet Political Parties) Supposed to Work?

quote:
Originally posted by MegaTrain:

So the question really is, does a planet that secedes through PPP maintain the same technical knowledge level as the original race?



Yes. This results in somewhat odd behavior, such as the fact that it's often better to have a PPP'd planet become independent and then surrender instead of joining you directly; if it joins you directly, it doesn't bring its tech along.

At least as of 1.49, you still get exactly one full advance in each tech area in which the original owner (and hence, the splinter colony) had a lead over you when the splinter colony surrenders. Of course, since the splinter doesn't inherit comm channels, you might not be able to contact it to demand a surrender if you didn't target a colony you could see.
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Old December 6th, 2001, 10:19 PM

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Default Re: How is PPP (Puppet Political Parties) Supposed to Work?

I've never gottena any tech from surrenders.. hmm.

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  #3  
Old December 7th, 2001, 05:55 AM
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Default Re: How is PPP (Puppet Political Parties) Supposed to Work?

Maybe you always had a higher tech level than your opponents.
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Old December 7th, 2001, 06:37 PM
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Default Re: How is PPP (Puppet Political Parties) Supposed to Work?

I've had AI races, after they surrendered to me, give me all tech I didn't have at the level they had, the only exception was their special tech like crystal, temporal, etc, these I have never gottn, only the regular Tech. Happened just Last night, the Tolkyn (can't spell it right) surrendered, obtained all their tech, example, I only had plasma msl 3, they had 5 and I got level 5.,

just some ideas mac
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