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Old December 6th, 2001, 11:40 PM

Jourin Jourin is offline
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Default Re: Race vs. Culture

Whatever works for you. My goal and yours was to balance the cultures so one culture does not get an unfair advantage.

I analyzed the original culture values and found a range from +525 for Berserkers and Warriors to a -450 for engineers. Explains why Berserkers and Warriors where the favorite culture of all the modded races.

I wanted to keep the values as close to the original as possible without penalizing any of the cultures since people got used to the bonuses from the original text file. Some of the great AIs in the TDM mod pack used the warrior and berserker culture and I did not want to make those AIs less effective. Therefore I wanted a standard number at least +525. Putting a 1 in all values for neutral gave me +400 and a 2 gave me +800. Therefore I used +800 as my base. From a personal standpoint I like 2s in everything for neutral instead of 0s. Makes me want to play a neutral culture more.

To me, the critical piece is not the actual numbers, but that the cultures are balanced and neutral is a playable culture. You method is as good as mine.

[ 06 December 2001: Message edited by: Jourin ]

[ 06 December 2001: Message edited by: Jourin ]

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