|
|
|
 |

January 12th, 2007, 06:30 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: It\'d make a reasonable game configuration opti
And yes, by the way, I am well aware of-and extensively use-the random-limiting feature. Bad events still occur frequently, even with it turned on, and even to the point where they trash nations within the first 36 turns, with Luck 0.
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 12th, 2007, 07:07 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: It\'d make a reasonable game configuration opti
I wouldnt mind seeing that setting expanded. It seems like have two settings on levels of events is way too small. And most of the other switches have a much more extended range.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 12th, 2007, 07:29 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: It\'d make a reasonable game configuration opti
I wouldn't mind pop migration events if they didn't just dissapear but moved to neighboring provinces. Ditto for overtaxing.
|

January 12th, 2007, 07:36 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: It\'d make a reasonable game configuration opti
I agree with both HoneyBadger and Gandalf Parker. But as a largely SP sort, I would like more options with regard to points that influence events. A curtailment for three to six turns or something would be tolerable. 36 is too much.
Furthermore, it's important that even the Pretenders that go +3 Luck ought to have crappy things take place occasionally. Am I the only one that actually gets caught up in the role playing of Dom3? Take it as it comes, girl.
Remember that time that some of you old coots, myself halfway there, rolled a twenty sided die as a 1, two or three times in a row, back in the eighties. The ka-ching pays off in the long run, insofar as immersion, despite frustration.
As Gandalf, and others, has/have clearly stated many times, if you're going after a long term PBEM game or a quick blitz, there are settings to take care of this 'problem'.
I fail to understand why this is even a major issue.
|

January 12th, 2007, 10:11 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: It\'d make a reasonable game configuration opti
Who's a girl?
Sorry to disappoint all the starstruck lovers out there, but I'm a big hairy Sasquatch of a man. And married, too.
The roleplaying issue is fine, and I like to use my imagination as well as the next person, but this isn't the point. It doesn't enhance my experience to settle in to play an extended game only to have my nation obliterated.
If 36 turns is too much for you, then that's fine, choose something different. I'd certainly agree that in some circumstances, it is too much-especially small and blitz multi-player games. In others though, I don't think it is.
I just would like to have the opportunity to determine what's best for the circumstances of any given game.
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 12th, 2007, 10:32 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: It\'d make a reasonable game configuration opti
If he ever actually went up against a honeybadger he would be unlikely to think "feminine" ever again in connection to taht name.
http://www.honeybadger.com/
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 12th, 2007, 11:33 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: It\'d make a reasonable game configuration opti
hahaha, sorry to disappoint you two, but I was making a reference to some late 80s Milli Vanilli lyric there, as opposed to bothering with gender messiness. Feel free to look it up yourselves and re-read my post.
Clearly you both thought otherwise. *still chuckling*
Regardless, this thread is dead. And I place my trust in the designers to continue focusing their effort(s), insofar as their programming and creative time, on things that further the aspects that have enraptured all of us. As opposed to mass audience placation.
|

January 12th, 2007, 11:48 PM
|
Corporal
|
|
Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
|
|
Re: It\'d make a reasonable game configuration opti
Why not make prevent luck events from happening in the capitol for, oh, twelve turns? Luck and Misfortune would still have strong effects starting from the first conquest. The early major catastrophes aren't a disadvantage to taking Misfortune, because you'll just restart. They are in effect bugs when they happen.
Incidentally, getting 3000 gold on turn 2 in a MP game is IMO a major problem too. I guess it doesn't happen often enough for people to object.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|