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  #1  
Old January 13th, 2007, 04:09 PM
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Default Re: The Masterized Game / Evolutive mod concept

Using ideas like this would make it interesting to link two different games together.

Imagine having an external program gather data from a Dominions 3 multiplayer game, and then using that data to affect say a Neverwinter Nights online module (IE changing troops in a zone to match the army that conquered a province in the dominions game etc)

The best part is, the NWN players would not even have to know what dominions is. Bogus the troll would come wtfpwn them in a certain area when that random event triggered in the dominions game. If you could affect the Dominions turns as well, you could have the players of the RPG affect the outcome of turns by capturing key points in the different areas.
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Old January 13th, 2007, 05:15 PM
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Default Re: The Masterized Game / Evolutive mod concept

Wow, Foodstamp, that actually sounds like a cool idea. I'm not that familiar with NWN developement and GMing tools, but I suspect such a project can currently be done manually (it is possible to mod in a nation as a spectator, and the spectator could change the server every time a new turn is hosted to reflect whatever it is that is up. [mind though that modding isn't the only way to do that])
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Old January 13th, 2007, 05:46 PM
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Default Re: The Masterized Game / Evolutive mod concept

A game created from a game (NWN style) could be done by map easier than module. It would be very interesting to have map where the object is to knock out the well established empire of Ermor, and then in game two find yourself as a new nation whose goal it is to take out the one that won game one. So if you won with Ulm in game one you would enter game two facing Ul with the same god, units, setup, provinces, forts, etc.
Hmm well, not easy. But I think it would be esier to do it as map commands than as mod commands IMHO
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Old January 13th, 2007, 06:06 PM
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Default Re: The Masterized Game / Evolutive mod concept

Aye, it wouldn't be terribly hard. Neverwinter Nights 1 and 2 both have support for external databases and such. You could have the program receive information from the Dom3 game file each turn, then have that info written to the database and NWN can make a call to that database once a day (or whatever the quickhost for the dom3 game is set to) and update the world accordingly.

I imagine the main benefit on the NWN end would be a dynamic world that changes according to the players moves in the DOM3 game. Such changes would include changing the guards at certain cities to match who is controlling the "province", have random events that happen in game happen in the NWN module as well, possibly even making it rain or snow in certain areas according to if it was raining and snowing in the province during a battle.

If the program could write to the Dom3 turn file, you could have the players in NWN affect the server by their actions in game. Say a roleplayer completes a dungeon and finds a Thistle Mace amongst the loot. He takes the loot to the proper person in town and presto, next turn the owner of that province finds a thistle mace. This example may be a bit more than what turn file manipulation programs can do currently but you get the idea.
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Old January 13th, 2007, 06:45 PM
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Default Re: The Masterized Game / Evolutive mod concept

Another left-over project from Dom2 was a changing world-map. The DomMap generator for Dom2 allowed creating a map and then creating another version with the same "seed". I was going to pick a favorite map and then create an empty shell version that only had two colors (land and sea) and the boundarys. Then I would see if I could track the game actions from the game logs and have a web display of the game map where every province was colored to show who owned it.

It can still be done with Dom3 but it would be more work to create the empty shell version of the map.
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Old January 13th, 2007, 09:47 PM
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Default Re: The Masterized Game / Evolutive mod concept

That is a very cool idea. I am guessing the players could just go to a website and see the current war status by viewing a clone map of the ingame map? If that is the case, very cool
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