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December 6th, 2001, 10:22 PM
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Re: SE IV Gold: Starting tech levels? Yes or No?
Maybe. But I wouldn't want to see it done SE3 style.
Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.
Phoenix-D
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December 6th, 2001, 10:37 PM
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Re: SE IV Gold: Starting tech levels? Yes or No?
A scenario editor (savegame file editor) would accomplish exactly what you're asking for (with a little bit of work), plus a whole lot more. Let's ask for that!
[edit: And you wouldn't be hard-coded into one person's idea of how starting tech levels should work.]
[ 06 December 2001: Message edited by: dmm ]
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December 6th, 2001, 11:32 PM
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Re: SE IV Gold: Starting tech levels? Yes or No?
I think there's a little bit of misunderstanding.
You wouldn't have to edit the files.
You can keep the current SEIV racial trait system etc., and just have the starting tech levels as a free option to give particular technologies to a race at the start of a game...it would be quite useful for roleplaying and making scenarios...and you could even make really challenging games against the AI for yourself.
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December 6th, 2001, 11:35 PM
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Re: SE IV Gold: Starting tech levels? Yes or No?
A scenario editor would be nice but would take some time for Aaron to program. However, using starting tech levels it would be fairly easy to create decent scenarios - and if the map editor was slightly changed so you could assign multiple planets to a player that would almost be as good as a scenario editor...
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December 7th, 2001, 12:01 AM
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Re: SE IV Gold: Starting tech levels? Yes or No?
quote: Originally posted by Phoenix-D:
Maybe. But I wouldn't want to see it done SE3 style.
Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.
Phoenix-D
I have to agree to this to a point. I liked the SE3 option of choosing starting techs and I agree that 1 point per level made it unbalanced. I would love to see the option for choosing starting techs based on their Research point cost per level. Say, start a game where everyone could start with 500,000 research points max. worth of tech. That could be just one more colonizing type or some pretty nifty weapons. I think that any more than 500,000 and you might as well play a max tech game.
Just my opinion.
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December 7th, 2001, 02:42 AM
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Corporal
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Re: SE IV Gold: Starting tech levels? Yes or No?
defintly need something along those lines. As it stands now the game starts out too slow.
if its 1 point per tech or what I don't care. Just give us some control over starting tech please
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December 7th, 2001, 03:24 AM
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Re: SE IV Gold: Starting tech levels? Yes or No?
A lot of these ideas may not be included with Gold, but the more people support Aaron the greater the chance that they will all be included in SE V if produced.
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