Re: SE IV Gold: Starting tech levels? Yes or No?
In theory, starting techs should be more or less modddable using racial techs. Just as one race starts with organics and another doesn't you could mod the files with a series of "parallel" racial tech areas so that a race can spend points to start with (say) fighters.
Can some more experienced modder confirm this for me? I think it would involve a lot of work.
[ 10 December 2001: Message edited by: dogscoff ]
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