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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old January 14th, 2007, 02:41 PM
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Default Re: New Mod: Nova Deus II (taking requests)

Holy cow... this Baba Yaga thing keeps getting curiouser and curiouser. What would the house be "biting" with? The toothy maw of its keyhole? Also, I thought weapons were pretty much ignored on trampling creatures because they attacked with their size and weight rather than martial skill. If anything, my interest for a Slavic nation mod has certainly been piqued.
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Old January 14th, 2007, 04:40 PM
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Default Re: New Mod: Nova Deus II (taking requests)

It's my take on the situation that it would be the door rather than the keyhole that was a hungry sharp-toothed mouth. And as far as trampling goes, yes weapons are ignored, but not if the trampler is the same size as the tramplee, if you see what I mean. Size 6 vs size 6, the hut would use it's bite attack instead of trampling.

A Slavic nation would certainly be interesting, although I'd personally include elements of Russian and Polish mythologies just to make the mod a little more complete.

That would allow me to include Czernebog and the Russian bear as Pretenders, alongside Baba Yaga, and include Cossac troops (the poor Cossac tribes are either extinct or nearly so under Communist Russian rule. Not much thanks for a warrior elite who aided Russia time and again in it's history. It's nice to be able to give them atleast the dignity of a place in an Eastern European/Low Countries nation, until a Russian mod comes along.).
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