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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 15th, 2007, 02:37 PM
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Default Re: \"Master of Magic: Dark Elves\" Mod

I am going to do all the races and all the spells I possibly can. Before you get too excited though, understand that for instance the dark elves comes to a whopping total of 8 new units. Since I am trying to stay close to Master of Magic, they are not balanced with Dom3 at all.

So far I have the following nations completely done:

Dark Elves
Klackons
Barbarians
Trolls

The Klackons only had five units so this gives you an idea of how much less variety there was in Master of Magic.

My plan to make them more diverse is adding as many of the Master of Magic spells as possible and restricting them to the Master of Magic races I mod in. I am hoping in a patch or two Illwinter will add the fixed name command for heroes, so we can have Zaldron the sage and Bshan the dervish
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