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Old January 16th, 2007, 07:27 AM

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Default Re: \"Master of Magic: Dark Elves\" Mod

Quote:
Foodstamp said:
I am going to do all the races and all the spells I possibly can. Before you get too excited though, understand that for instance the dark elves comes to a whopping total of 8 new units. Since I am trying to stay close to Master of Magic, they are not balanced with Dom3 at all.

So far I have the following nations completely done:

Dark Elves
Klackons
Barbarians
Trolls

The Klackons only had five units so this gives you an idea of how much less variety there was in Master of Magic.

My plan to make them more diverse is adding as many of the Master of Magic spells as possible and restricting them to the Master of Magic races I mod in. I am hoping in a patch or two Illwinter will add the fixed name command for heroes, so we can have Zaldron the sage and Bshan the dervish
AAAhh nostalgia ... Note that there was much less units choice in MoM that Dom but still there was a good number of summons, some of them "national", and lots of spells that have no equivalent.
Some won't be doable to port as in the original, such as all "unit enchantments" that gave special abilities to standard units (such as magic weapons, flight, invisibility), not only for a battle but "permanent" as long as you paid mana upkeep.
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