quote:
Originally posted by geoschmo:
Ooo, I just thought of an easier way. You edit the facilities.txt file so that research facilities produce an obcene amount of research points at the start of the game. Then after X turns you swith back to normal data files. Start with one planet as normal. But those 5 research facilities on it could be pumpong out 20K or even more per turn each. Whatever you want.
Geoschmo
Isn't there some sort of "anti-cheat" that would prevent this. I would think that if you could edit the facilities.txt (or components.txt file for that matter) cheating during multiplayer games would be VERY easy.
I could allow my seeking parasites to do 1000 points of damage at a distance of 20 during my turn when I attack, while yours would only do 100 at 16 during your turn when you attack. Does that make sense?