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  #1  
Old January 16th, 2007, 03:56 PM
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Default Re: It\'d make a reasonable game configuration opti

That's why I'd like to see it delayed a few years, because we're talking things that depend on the strategy you're attempting-if you're LA Ermor and all your pop dies, 100% in the first year, not a really big deal.

If Bogus attacks a province with really strong PD like Abyssia, you've got a good chance of repelling him, same thing with vampire counts.

I wouldn't want those events removed from the game by any means, but definitely a delaying factor on atleast some of them, and you're right about the good events. You could get 3000 gold etc on turn 2 and it doesn't mean you're going to win-it helps a lot, but it's not a certain thing. Again, if you're LA Ermor, not so much of a big deal.

Alternative to my previous suggestion is this possibility:

I'd be happy if-instead of 3 years with no catastrophies-you got 1 year with no good or bad luck events if you choose 0 luck. That would make Luck 0 a strategic choice instead of just a default, which is nice.

Then you could further the same restriction against those with Luck positive or Misfortune positive. Luck positive means no bad luck events for that many years, while Misfortune positive means no good luck for that many years, then it defaults to the current situation.
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Old January 16th, 2007, 04:31 PM
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Default Re: It\'d make a reasonable game configuration opti

I like your suggestion HoneyBadger. But maybe luck 0... is exactly the default we have now. Luck 1 would be no bad events for a year.

I also think that luck should be completely uncoupled from the order scale. None of the other scales are reduced or enchanced in effectiveness by a selection in a different scale.
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Old January 16th, 2007, 05:02 PM
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Default Re: It\'d make a reasonable game configuration opti

I prefer Luck 0 as having a year off of both, because otherwise, why would I ever choose Luck 0? Luck 0 should be a strategic option, but if it's just the same as Misfortune 1 or Luck 1 as far as solving the problem at hand, then why choose it?
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Old January 16th, 2007, 05:17 PM
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Default Re: It\'d make a reasonable game configuration opti

I wouldnt say that none overlap. The conversations about order often overlap with growth for maximum preferred effect. And growth with temperature.

On the luck 0:
it seems that taking no +/- should be the natural real world default of some good and some bad. That feels right but the problem with that thinking is that then +3 would be "no bad for x turns" and -3 becomes "no good for x turns". Id have to think about that.

It could be that luck 0 is no events at all good or bad for x turns. That also would seem that +3 means no bad for x turns, and -3 becomes no good for x turns.

Maybe it could be that all settings get no events at all, good or bad, for x turns. But then the X would have to be small enough to not have to monstrous an effect on small-map blitzes. I dont like game suggestions that seem to think that all games are small-map blitzes but I also dont want to ignore that many MANY games are that type.
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Old January 16th, 2007, 05:38 PM
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Default Re: It\'d make a reasonable game configuration opti

"It could be that luck 0 is no events at all good or bad for x turns. That also would seem that +3 means no bad for x turns, and -3 becomes no good for x turns."

I think that's exactly what I'm saying, Gandalf, although not in the exact words by any means. As per Luck 0 being the default of that-no good and no bad events for x amount of turns, I'm perfectly fine with that, and I think I suggested something of the sort up there too

Thanks a lot.
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Old January 16th, 2007, 05:55 PM
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Default Re: It\'d make a reasonable game configuration opti

Sorry, I was just trying to gather my stand on it from what all I had read.
But also, I think that might be what we already have. Though it might be as short as a 3 turn safety. I havent tested it lately.
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Old January 16th, 2007, 06:15 PM
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Default Re: It\'d make a reasonable game configuration opti

Nothing to be sorry about, I just wasn't sure if you were confused or not about what I was saying.

It's definitely not 3 turns, I've had bad things happen on turn 2.
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Old January 20th, 2007, 11:41 AM

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Default Re: It\'d make a reasonable game configuration opti

Quote:
Gandalf Parker said:
Sorry, I was just trying to gather my stand on it from what all I had read.
But also, I think that might be what we already have. Though it might be as short as a 3 turn safety. I havent tested it lately.
Can you confirm ? I'm positive about the lack of "safety period" in 3.00-3.02 (I've seen Plagues on turn 2 on several occasions), but not after.
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