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  #1  
Old January 16th, 2007, 05:20 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: [request for help] unique provinces ideas

The descripts would need to be pretty short but Ive seen other maps do that without it being too bad. On the other hand, should a randomly improved map tell me ahead of time that "the wondrous wizards academy" is somewhere on the map?
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  #2  
Old January 16th, 2007, 05:44 PM
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Default Re: [request for help] unique provinces ideas

Idea Sparkers
Arent you irritated when you take a province expecting there to be a magic site or something that explains why there were so many xxxxxxx there? Only to find nothing that made sense? This is your chance to create that province. Where SHOULD they be living? WHY are they there? Is there a magic site or structure that they were all drawn to? Or a specific commander with a specific item? Can you create a province that makes sense AND would be an "interesting" surprise to whoever attacks it?

If you could name and build a province specifically selecting units, population type, buildings, monsters, any equipment on the commanders, and any magic sites.
Then what comes to mind for a province built around a

Temple:
or shrine
grove
altar
stonehenge
Forts:
Wizards Tower
Dark Citadel
Jeweled City
Lab:
in the forest
on a lonely mountain
experimental lab in a swamp
Poptype:
raptors
hoburg
crystal amazon
atavi apes
trolls
groups:
paladin
rangers
druids
clerics
thieves
items:
black hearts
whip of command
thunder bow and lightning spear
slave and master matrix
Monsters:
hydra
gorgon
mother of monsters
undead such as ghosts or wights
king of the deep
spiders
living plants
devils


Lists are available at
http://www.Dom3Minions.com/docs
Think what it would be like if we all created just unique province.
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  #3  
Old January 17th, 2007, 02:45 AM
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Default Re: [request for help] unique provinces ideas

I think it would also be a really good idea to go through and do screen captures of all the units in the game as well, for modding purposes. I'm not sure I'm willing to volunteer for such a gigantic task, but maybe if everyone takes one Nation in an age group, with over 50 nations, that'd be a big start. I'd certainly volunteer to take for instance Abyssia EA or whatever. That's what I'm playing now.
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Old January 17th, 2007, 05:47 AM
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Default Re: [request for help] unique provinces ideas

Quote:
HoneyBadger said:
I think it would also be a really good idea to go through and do screen captures of all the units in the game as well, for modding purposes. I'm not sure I'm willing to volunteer for such a gigantic task, but maybe if everyone takes one Nation in an age group, with over 50 nations, that'd be a big start. I'd certainly volunteer to take for instance Abyssia EA or whatever. That's what I'm playing now.
Give me a database with all units stats, number and the corresponding images, and I'll make an online tool that will allow to create mods from scratch. ^_^
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  #5  
Old January 17th, 2007, 07:46 AM
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Default Re: [request for help] unique provinces ideas

So I can make suggestions like this:

No specific land-name
No specific terrain
Bane Lord [Shadow Brand] x2
80 misc. Longdeads
No poptype (or "no soldiers belonging to the local poptype")
Contains the Battlefield magic site
Population - 1000

?
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  #6  
Old January 17th, 2007, 09:27 AM
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Default Re: [request for help] unique provinces ideas

Quote:
Agrajag said:
So I can make suggestions like this:

No specific land-name
No specific terrain
Bane Lord [Shadow Brand] x2
80 misc. Longdeads
No poptype (or "no soldiers belonging to the local poptype")
Contains the Battlefield magic site
Population - 1000

?

Yes, it's excatly what i need !

The function that select one of those preset sites is already done, all I have to do in fill the special provinces list.


Your exemple is perfect :

No specific land-name => the province will not be unique (several provinces could be edited with those settings)
No specific terrain => means that it can be selected whatever the terrain_type is (but maybe "waste" as required terrain would be appropriate ?)
Bane Lord [Shadow Brand] x2 => no problem, commander support is already fully implemeted
80 misc. Longdeads => no problem
No poptype (or "no soldiers belonging to the local poptype") => ok
Contains the Battlefield magic site => do you want the site to be already found or not ? (#feature "Battlefield" or #knownfeature "Battlefield" ?)
Population - 1000 => ok
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  #7  
Old January 17th, 2007, 09:59 AM
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Default Re: [request for help] unique provinces ideas

Cool!

I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden)
Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war.
Something along the lines of:
19. a wild region or tract of land; desolate country, desert, or the like.

How 'bout:

Land Name: [The?] Twisted Forst
Terrain: Forest
Dark Vines [x7]
49 Vine Ogres
70 Vine Men
No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids.
Population - 1500 (the few that manage to reside next to the creatures of the twisted forest)
Manysites
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