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				January 17th, 2007, 07:46 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		So I can make suggestions like this: 
 
No specific land-name 
No specific terrain 
Bane Lord [Shadow Brand] x2 
80 misc. Longdeads 
No poptype (or "no soldiers belonging to the local poptype") 
Contains the Battlefield magic site 
Population - 1000 
 
? 
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 09:27 AM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Agrajag said: 
So I can make suggestions like this: 
 
No specific land-name 
No specific terrain 
Bane Lord [Shadow Brand] x2 
80 misc. Longdeads 
No poptype (or "no soldiers belonging to the local poptype") 
Contains the Battlefield magic site 
Population - 1000 
 
?  
			
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Yes, it's excatly what i need ! 
 
The function that select one of those preset sites is already done, all I have to do in fill the special provinces list.
 
Your exemple is perfect : 
 
No specific land-name => the province will not be unique (several provinces could be edited with those settings) 
No specific terrain => means that it can be selected whatever the terrain_type is (but maybe "waste" as required terrain would be appropriate ?) 
Bane Lord [Shadow Brand] x2 => no problem, commander support is already fully implemeted 
80 misc. Longdeads => no problem 
No poptype (or "no soldiers belonging to the local poptype") => ok 
Contains the Battlefield magic site => do you want the site to be already found or not ? (#feature "Battlefield" or #knownfeature "Battlefield" ?) 
Population - 1000 => ok  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 17th, 2007, 09:59 AM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		Cool! 
 
I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden) 
Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war. 
Something along the lines of: 
19.	a wild region or tract of land; desolate country, desert, or the like. 
 
How 'bout: 
 
Land Name: [The?] Twisted Forst 
Terrain: Forest 
Dark Vines [x7] 
49 Vine Ogres 
70 Vine Men 
No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids. 
Population - 1500 (the few that manage to reside next to the creatures of the twisted forest) 
Manysites 
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 10:43 AM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Agrajag said: 
Cool! 
 
I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden) 
 
			
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Ok, I will add the site to my list tonight (I'm currently at work)
 
	Quote: 
	
	
		
			
				 
Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war. 
 
			
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 Ok, so any land province will do (of course it's not for sea provinces) ^_^
 
	Quote: 
	
	
		
			
				Something along the lines of: 
19.	a wild region or tract of land; desolate country, desert, or the like. 
			
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 ... so, a waste   
	Quote: 
	
	
		
			
				 
How 'bout: 
 
Land Name: [The?] Twisted Forst 
Terrain: Forest 
Dark Vines [x7] 
49 Vine Ogres 
70 Vine Men 
No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids. 
Population - 1500 (the few that manage to reside next to the creatures of the twisted forest) 
Manysites  
			
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 The dark wines as commanders, is it correct ?
 
Note that I can set a fixed poptype too, so I could use the poptype #37 (Woodsmen + druid).
 
*Any* command that is currently usable in .map file is recognized by my script (It took almost 10 hours of programming to make the functions that can parse a .map file to a perl structure and back, but now I can easily change any info in a programmer-friendly way and output the edited map code with only one function)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 17th, 2007, 12:39 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		You can make Dark Vines as commanders. In fact anything can be a pretender, or commander, or bodyguard, or troop. But there is a Vine King, and something called Ancient Presence, which you might want to consider. 
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 12:46 PM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		Yeah, I meant the dark vines as commanders. I don't know nuthin' 'bout no Vine King :X (it might be better for this province, but I really never met the Vine King) 
Poptype #37 is indeed a good choice.
 
As for the waste part, you seperated what was basically one unit into two parts, the dictionary definition of "waste" was intended to complement what I said one sentence before about how I view "waste" provinces, it was the definition that fits my view the most (notice it is definition #19 :X)
 
I'll try and come up with some more ideas later, though besides a few minutes for the forum I'm a bit busy   
(Definitely not as busy as Jack, taking 10 hours to program .map<->perl functions, nice work!)  
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 01:11 PM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Gandalf Parker said: 
You can make Dark Vines as commanders. In fact anything can be a pretender, or commander, or bodyguard, or troop. 
			
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 Oh, I know that I can make any unit a commander, I was just making sure that it was what Agrajag wanted.
 
	Quote: 
	
	
		
			
				 
 But there is a Vine King, and something called Ancient Presence, which you might want to consider.  
			
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I know about the Vine king, and it could do indeed a good commander for this province (with or without the Dark Vines), but what is the "Ancient Presence" ?
 
I don't recall any corresponding summon, maybe it's from a random event ?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 17th, 2007, 01:38 PM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		Ancient Presence just looks like a mound of vines. It has magic. I used it as a special map item using it as a pretender for an AI. I dont remember all of its specials but it would be worth looking into. I think its number ID is 641 
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 01:56 PM
			
			
			
		  
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		Here are a few I came up with (this is fun   ).
 
Land Name: Forest of Sighs 
Terrain: Forest 
Commanders: 5 Enchantress 
Troops: 10 Hama Dryad, 20 Sprite 
Poptype: woodsmen  
Magic sites (visible): Forest of Joy, Forest of Pain
 
Land Name: Shimmering Mountains 
Terrain: Mountain 
Troops/commanders: 1 Vastness 
Poptype: no special 
Magic sites: Distortion
 
Land Name: Gardens of Rhuax 
Terrain: Waste 
Commanders: 10 Fire Elementals, 2 Adept of Pyriphlegeton 
Troops: 50 Magma Children 
Poptype: no special 
Magic sites (visible): Gold Apple Tree, Fountain of Fire, Magma River, Ashen Fields 
 
Hope they are ok.  
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 02:13 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: [request for help] unique provinces ideas
			 
             
			
		
		
		
		Thanks to all, things are starting to look interesting    
With those provinces and some more, I will soon be able to update the online map parser to use special provinces for the "greater manysites options" (and for terrains type without any special site yet, I can always use my randomize_province() function)
 
I think that I will give to "normal" provinces a small chance to use a preset province too (something like 5% chance)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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