.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Closed Thread
 
Thread Tools Display Modes
  #1  
Old January 18th, 2007, 07:25 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Warsaw Pact and TI

Quote:
Smersh said:
How exactly can you give yourself more points then the ai?
I always thought ai purchase points where based on your own purchase.
By setting points for both sides in Preferences to suit your needs

Quote:

Tucan since you talk about superior tactics, what are your tactics then of fighting a TI opponent with no TI? or you don't want to give away your PBEM secerts. I don't know of any Soviet tactics designed to counter TI. Other than don't expose yourself what can you do. hiding isn't exactly going to kill the TI unit.

It's hiding up to the point you are in a good position Generally my infantry and tanks made advance through forest not feasible so the advance after losing some vehicles to ambushes and pointblank gun fire shifted to more open terrain where my tank reserves were able to play shoot and scoot from two sides and ATGM's were able to harass Marders (though they did seldom hit, more Marders fell prey to my T-55's). Also while moving to the open and towards objectives there was a small screening infantry platoon that was wiped out completely, but managed to knock out several tanks. Also had to fight for flank shots as 125mm ammo had problems with defeating Leo's front (but on several occassions my 72M1's survived front hits by 120mm as well).
Heavily used tactical redeployment of the screening forces once they made their part - delayed enemy long enough etc.

EDIT: Of course this works just as long as there's a place where to seek cover, the map was a map of real are in Middle Europe and was pretty confined at places, though it offered opportunities for long-range shots as well. If it was flat desert it won't work

Of course loses on my side were rather serious as well, lost lots and lots of grunts and took heavy losses among screening T-55's and IFV's, but numerically the losses were roughly comparable with the difference the enemy lost rather expensive stuff.

Quote:

I also like playing with Czechoslavia, and East Germany in addition to the USSR. Czech and E. German equipment is much 'simplier' and I like that. It really impresses me when a 100mm BS-3 cannon from WW2 is knocking out Leopards and Pattons in the 80s (with modernized ammo of course)
Yup, T-55 is even in 1980's great tank to be used as flank security or for ambushes or to counter enemy IFV's and APC's.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
  #2  
Old January 18th, 2007, 07:29 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Warsaw Pact and TI

Do you give WP forces even more points than the balance? After all we're talking value points here, so higher quantity always balances lower quality and reverse. You want to achieve the legendary 3-to-1 ratio? I thought that was why there was a 'quality differential' in the first place, because of the heaps of decades-old units kept running in the rear areas...
  #3  
Old January 18th, 2007, 02:54 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Warsaw Pact and TI

Quote:
PlasmaKrab said:
Do you give WP forces even more points than the balance? After all we're talking value points here, so higher quantity always balances lower quality and reverse. You want to achieve the legendary 3-to-1 ratio? I thought that was why there was a 'quality differential' in the first place, because of the heaps of decades-old units kept running in the rear areas...
I was just reacting to comments about "unfairness" I usually tend to stick with AI automatic point allocation.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.