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January 18th, 2007, 03:21 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
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Re: Random set up, PBEM game for new players
It's certainly not a bad idea, although we should be charitable... send out a reminder email at a predetermined hour (say 24 hours after host) then host if the person hasnt responded in another 12 hours or so. None of us like to have the game slowed down, but we should try to be understanding if there's a legitimate reason.
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January 18th, 2007, 03:28 PM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Random set up, PBEM game for new players
Quote:
johnarryn said:
It's certainly not a bad idea, although we should be charitable... send out a reminder email at a predetermined hour (say 24 hours after host) then host if the person hasnt responded in another 12 hours or so. None of us like to have the game slowed down, but we should try to be understanding if there's a legitimate reason.
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Well its good to be nice, but hosting a game is already extra work, add to that nursemaiding 14 players, that would quickly become painful, I guess.
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January 18th, 2007, 03:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Random set up, PBEM game for new players
I think that it makes sense to possibly give a bit of leeway if a player sends an e-mail saying he's going to be late, and otherwise just host it, because people can almost always send e-mails in advance if they're not going to have a chance to take their turn.
Anyway, sorry, whatever you think best CJ.
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January 18th, 2007, 03:57 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: Random set up, PBEM game for new players
Anyone understand my nihongo no E-tegami?
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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January 18th, 2007, 03:34 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
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Re: Random set up, PBEM game for new players
Yes, it is somewhat annoying, Terrel. I'm currently hosting another large PBEM game that our host seej is in. And yes, it gets obnoxious when one person is holding up the game... what i've tried doing is waiting until almost everyone has their turns in (which is usually in about 16 hours) and then sending friendly reminder emails to the people who havent sent their turns in. Usually all it takes is a nudge... I'm just saying I don't think we have to be draconian about it and host without giving people a chance.
Hopefully anyone who loses interest or wants to quit will be mature enough to let the host know so it can be dealt with.
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January 18th, 2007, 03:59 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Random set up, PBEM game for new players
Quote:
johnarryn said:
Yes, it is somewhat annoying, Terrel. I'm currently hosting another large PBEM game that our host seej is in. And yes, it gets obnoxious when one person is holding up the game... what i've tried doing is waiting until almost everyone has their turns in (which is usually in about 16 hours) and then sending friendly reminder emails to the people who havent sent their turns in. Usually all it takes is a nudge... I'm just saying I don't think we have to be draconian about it and host without giving people a chance.
Hopefully anyone who loses interest or wants to quit will be mature enough to let the host know so it can be dealt with.
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Well, that certainly is generous of you. If I were hosting I'd be inclined to be a bit more "draconian", but whatever works.
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January 18th, 2007, 04:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Random set up, PBEM game for new players
Valandil, you'll have to check your in-game messages when the turn hosts. 
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January 18th, 2007, 05:06 PM
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Sergeant
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Join Date: Jun 2001
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Re: Random set up, PBEM game for new players
Well has it not been 36 hours by now? I too would be more strict if I were hosting...
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January 18th, 2007, 08:08 PM
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Second Lieutenant
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Join Date: Jul 2004
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Re: Random set up, PBEM game for new players
From CJ's email:
Quote:
seej said:
... I did want to propose a 28 hour deadline from when the turns are sent out. Would you all be amenable to that? This is to say, I run the turns "at my earliest convenience" after 28 hours from when I sent them out.
If that happens and someone didn't submit a turn, we would just run without them and it should just give them no orders for the turn right? We wouldnt make people AI unless they actually dropped.
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I'm in favor of any kind of deadline policy. More specifically, I'm thinking that simply running the turns at the same time every evening might be easier than 28hrs, but I'm fine either way. Looking at a few of the games PashaDawg has hosted, he seems to have the sensible policy of going to hosting 3 times/week as the game progresses - I know that it does take quite a while for me to do a turn in the later game.
Now if someone sends a CJ an email asking for a postponement, being flexible in this case makes perfect sense - but without that email I say host, and let 'em go stale!
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