.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2007, 02:40 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

QM, TC MA still sucks. =(
Reply With Quote
  #2  
Old January 19th, 2007, 04:39 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

Anyone looking to start a new game with the new version of the mod? I'm thinking LA at the moment.
Reply With Quote
  #3  
Old January 21st, 2007, 01:31 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

Morkilus:
as long as it is not too fast (>1day/turn) i'm interested..
Reply With Quote
  #4  
Old January 22nd, 2007, 05:13 PM
Manuk's Avatar

Manuk Manuk is offline
Second Lieutenant
 
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
Manuk is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
Reply With Quote
  #5  
Old January 24th, 2007, 02:51 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

Quote:
Manuk said:
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
Are you sure that's 1.00? That sounds like one of the beta bugs.
Reply With Quote
  #6  
Old January 29th, 2007, 05:40 AM
Beorne's Avatar

Beorne Beorne is offline
Sergeant
 
Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
Beorne is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

Vanheim doesen't seem nerfed enough ...
Reply With Quote
  #7  
Old January 30th, 2007, 03:27 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

That could well be, but I think more discussion/testing/consensus is required before I would up the nerf any more.
Reply With Quote
  #8  
Old March 21st, 2007, 12:32 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

Just a random point - the blowpipe doesn't get the precision bonus because in the .dm it has #prec 2 instead of #att 2.

I just downloaded the individaul bits version of CB and I'm going to try it out a bit. I think the scales and maybe the spells will be my first port of call.
Reply With Quote
  #9  
Old March 21st, 2007, 01:38 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance Mod (and readme file) 1.00

Oh and one other thing - does someone have a list of all the new idnumbers used for sites, weapons, armor, monsters, nametypes etc? I could look it all up and write a list myself, but that would be somewhat pointless if one of you has this lying around.

It would help a lot with making CBM compatible mods.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.