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  #1  
Old January 19th, 2007, 11:16 PM
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Default Re: SFTC PBW Game

What about an update status for the current patch? Any word on how long it will be till we get the next one?
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Old January 20th, 2007, 01:28 AM
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Default Re: SFTC PBW Game

Where do I downlaod the mod anyway.
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Old January 20th, 2007, 01:35 AM
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Default Re: SFTC PBW Game

It's with the rest of the stuff in the Scenarios and Mods Sub-Forum. The direct link is here .
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Old January 20th, 2007, 02:24 AM
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Default Re: SFTC PBW Game

Inetresting. I like how you set up some things, but I'm not convinced it is ready for a game. I tried x-ray lasers and it wouldn't recognise the containment vessels. The ships are a bit slow aren't they. They need an aweful lot of engines.

another thing I discovered was the ships I made had no interest in fighting, they just retreated.
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Old January 20th, 2007, 02:52 AM
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Default Re: SFTC PBW Game

Yes to the engines and speed. The X-Ray was working but I broke it again. It will be working in the next patch; again! (Shame on me!). I am not seeing them run from each other in combat. If you have a missile boat design check that you put at least one magazine on it. If that isn't working can you attach the save game here so I can look at it? Thanks!
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Old January 20th, 2007, 04:49 AM
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Default Re: SFTC PBW Game

They use cannons. If I start them next to each other they blast away, but otherwise they start retreating. I'll try to figure out a savegame.
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Old January 20th, 2007, 07:48 AM

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Default Re: SFTC PBW Game

your "retro construction" is confusing, when you say "retro construction I thought "building up ships quickly using retroseries design and retrofiting"
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Old January 20th, 2007, 05:43 PM
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Default Re: SFTC PBW Game

Quote:
Randallw said:
They use cannons.
There aren't any cannons except the Energy Pulse Cannon? Do you mean Guns? They need ammo, look at the component description and ordinance usage. Dumb question but are you sure you downloaded the right mod?
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