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  #1  
Old January 20th, 2007, 02:39 PM
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Default Re: It\'d make a reasonable game configuration opti

I dont think its as clear as a "no events for x turns". Its more like no catastrophic events for x turns. And of course everyone has different opinions on what is or isnt catastrophic. Id say that losing a lab before you would have recruited a mage would be a biggy.
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  #2  
Old January 20th, 2007, 03:19 PM
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Default Re: It\'d make a reasonable game configuration opti

Ok, 1: you have an unlimited size treasury, but in no way that I'm aware of can you protect any amount of gold from being itself wiped out by a bad event or being collected by troops or etc. You can't save say 200 gold for a rainy day, because all the gold in your treasury is open game.
2: I was alchemizing fire-gems for income, which is how I afforded all those mages.
3: I didn't really have a "strategy" in this instance, since I was just testing out Abyssia's ability to research in the early part of a game. In a real game I'd definitely have to build an additional lab or two.

Besides which, I've been trying to develope as far as they can be developed, strategies which don't rely on a gold-income. It makes the game a bit more challenging and more of an intellectual exercise.

That's not really here nor there, however, I'm just recording bad luck events on this thread-and I'd agree that by year 2 it's reasonable to expect to be able to recover from a bad event.

Should such a bad event be occurring by year 2 with Luck 1 and rare events? To decide that is the purpose of this thread.
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Old January 20th, 2007, 06:46 PM
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Default Re: It\'d make a reasonable game configuration opti

Well some bad events are likely to happen, so its more of a question of HOW bad an event isnt it?
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Old January 20th, 2007, 10:51 PM
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Default Re: It\'d make a reasonable game configuration opti

Well, that depends (as so much does) more on the level of experience of the player, and the circumstances of a given game, than it does the particular event in question.
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Old January 21st, 2007, 05:57 AM
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Default Re: It\'d make a reasonable game configuration opti

Quote:
HoneyBadger said:
Ok, 1: you have an unlimited size treasury, but in no way that I'm aware of can you protect any amount of gold from being itself wiped out by a bad event or being collected by troops or etc. You can't save say 200 gold for a rainy day, because all the gold in your treasury is open game.
Well, otherwise what would be stopping you from putting all of your gold in the "bank" every turn and becoming immune to gold-reducing events?
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Old January 21st, 2007, 12:37 PM
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Default Re: It\'d make a reasonable game configuration opti

A penatly for "early withdrawal" perhaps?
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Old January 21st, 2007, 12:51 PM
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Default Re: It\'d make a reasonable game configuration opti

You mean like putting 500 gold into recruiting knights, then taking them back 4 turns later because you need the gold for something else? Doesnt that escape harsh events? I do that alot. Not for that reason, but just because I have a crappy memory on where the knights were available. My "bank" is any province with knights, elephants, cavemen, shamblers, trolls.
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Old January 21st, 2007, 01:28 PM
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Default Re: It\'d make a reasonable game configuration opti

So, there's no real way besides Gandalf's somewhat unsatisfying solution to "have the willpower to save gold for a rainy day".

I still think the game would be well served with a more advanced economic structure, but clearly it's a good idea in any game to purchase several labs and temples as a top priority regardless of your Luck scale, as the game currently stands.
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Old January 21st, 2007, 03:27 PM
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Default Re: It\'d make a reasonable game configuration opti

Why is that unsatisfying?
The only alternatives I can think of would be a bank that holds it, or maybe the ability to create/uncreate items such as fire gems. Anything I can think of doesnt strike me as being preferable to creating expensive long-term units where you would at least get something back for leaving your investment there over time (I dont see dom banks paying interest).
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