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January 20th, 2007, 08:43 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
For blood hutning taxes set to 0 and 5-6 levels worth of blood hunting(count a dousing rod as 1 level) per 5k_ population province is good(try not to hunt provinces with huge pops or pops lower than 5k). For father illearth swap the shield for a charcoal shield and the ring of the warrior for a lucky pendant, also consider swapping the horned helm for a horror helm.
For the arch devil try dual swords of swiftness, horror helm, some good armour(i like chainmail of displacement), boots of quickness/boots of the messenger, ring of regen/pendant of luck and amulet of resilence. I like to script him to phoenix pyre, fire shield attack rear but if you havnt got pyre try fire shield, a fire evocation, attack rear. He gets 8 attacks per turn at 2 squares(so 6 human sized enemies) with very nice strength and attack.
You should bump up your blood economy, get some vampire thugs with a weapon(the more attacks/AoE the better), a charcoal shield, horror helm, heavy armour, boots of quickness, lucky pendant and whatever you find helps(the boots and helm arent neccesary). If they have lifedrain(im not sure if they do or not) then forget the weapon. These guys arent incredibly tough so either send them out in groups or preferably accompanying armies(they cant get surrounded and reduce losses)
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January 20th, 2007, 08:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: LA Ulm, specifically against LA Ermor
There are too many uneead to deal with in melee, so I'd actually say that having multiple attacks is useless. Sword of Swiftness isn't bad, but Faithful would be very good. Boots of the messenger/amulet of resilience/girdle of might for reinvigoration would keep him alive. Phoenix Pyre never hurts but if the undead kill him once he's probably already unconscious, so it only protects against spells. Fire Shield and damage shields in general are very good. Horror Helm doesn't help against mindless undead.
Flame Eruption could be interesting. Immolation too.
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January 20th, 2007, 09:46 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: LA Ulm, specifically against LA Ermor
I always forget about faithful and i wasnt specifically thinking of the undead ermorians when i was writing that but good points endo.
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January 21st, 2007, 12:39 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: LA Ulm, specifically against LA Ermor
Thanks for the suggestions!
I have also been sending my mage/spies around to instill uprisings. It is very effective (though not with Ermor).
This game is getting farcical. I have Ermor down to their capital and I cannot take it. I attacked with ~500 units and they were defending with about 7 dusk elders and <50 minor undead. They routed me and killed my hero/prophet just by casting morale spells I guess. I have been at this for hours and the "stupid AI" is really letting me have it. When you can't win at 10-1 odds, something is wrong. I even had lots of mindless thralls, and they supposedly have amazinf morale, but after a few spells they took tail like everyone else.
Father Illearth is pretty worthless now. He became crazily injured, and then died, but when I re-cast the spell he came back still cursed and with all his injuries! Is it just me or doesn't it make sense that things that regenerate should also heal afflictions? For some reason boosting items no longer work on him either. He's just sitting in my capital researching because his injuries make him suck to bad to do anything esle. Is there any way (besides say, Gift Of Health, Arco Priestess, etc) to get those afflictions away? IMHO having something die and re-summoned should give you a clean slate.
Oh, and about the horror helm, as was suggested...if a creature has natural fear, does the helm stack with it?
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January 21st, 2007, 12:59 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: LA Ulm, specifically against LA Ermor
Yes, the horror helm increases a unit's natural fear.
If you want to get rid of afflictions, you can also summon up a Fairy Queen, who can heal, or forge the unique magic artifact, the Chalice. It automatically has a chance to heal units in whatever province it is in.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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January 21st, 2007, 01:18 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: LA Ulm, specifically against LA Ermor
Fairy Queen. I hadn't thought of that. That's exactly what I'll do. Thanks!
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January 21st, 2007, 03:12 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: LA Ulm, specifically against LA Ermor
I have a ton of commanders now with Ethereal Crossbows and Just Man's Cross', but even though I have them as far up to the front as possible and they are set to "fire rear" they never actually fire. What's going on? Seriously, spending hours just to take one castle isn't fun, it's frustrating.
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