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  #1  
Old January 21st, 2007, 06:03 AM
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Default Re: Leftover Pretender Points

Perhaps the most straightforward way to do it would be to add the leftover points as resources to the capital. That can come in really useful for a lot of nations early on because it would allow for a slight boost of production for resource intensive unist.

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Old January 21st, 2007, 07:04 PM
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Default Re: Leftover Pretender Points

5-10 points to add +1 to a stat on your pretender, Max +3?
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Old January 21st, 2007, 07:09 PM

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Default Re: Leftover Pretender Points

+3 may not sound like much but when you consider the stats some pretenders can reach (a f9w9 moloch with dual swords of swiftness and chainmail of displacement is insane) that might push some of them over the edge in power.
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Old January 21st, 2007, 07:13 PM
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Default Re: Leftover Pretender Points

Especially with people who test the extreme. All bad scales, a full sleeper, low dominion, anything to get more points to use in a particular strategy.
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Old January 21st, 2007, 08:23 PM
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Default Re: Leftover Pretender Points

maybe increment, like magic. 5,10,15 etc, to avoid min/maxing (or make it less worth it at least).
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Old January 21st, 2007, 10:51 PM
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Default Re: Leftover Pretender Points

Or multiply x 5 or x 10 for starting gold?
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Old January 21st, 2007, 11:16 PM
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Default Re: Leftover Pretender Points

Are your suggesting multiplying your starting gold by 5x or 10x for your left over points?
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