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January 22nd, 2007, 01:45 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
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Re: Random set up, PBEM game for new players
Well, even with a SC god your PD and troops you have on hand should be able to put up a fight, particularly in your dominion... did you see the other player coming? (im assuming its Arco).
That's not meant to be condescending, just encouraging =) I think you have a fighting chance.
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January 22nd, 2007, 05:15 PM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
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Re: Random set up, PBEM game for new players
well i doubt it was arco as they just turned up on my border with a Blue Dragon 
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January 22nd, 2007, 09:35 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
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Re: Random set up, PBEM game for new players
Haha, ok... i just assumed it was the Arcos because of the nasty number of kills their god is racking up.
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January 24th, 2007, 09:17 AM
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Sergeant
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Join Date: Jun 2001
Posts: 287
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Re: Random set up, PBEM game for new players
OK, this is Marverni nation bowing out.
I have asked the host to set me to AI control, my castle is besieged and I have no troops left.
Lessons learned: the map generator sucks. It put me and 2 othr nations at starting positions within a small piece of territory of about 8 provinces, this should be further spaced apart.
I would dearly like to know how Lanka pulled this one off...having an army of 70 troops + prophet + pretender beelining straight for my capitol on turn 5, and having another 30 sacred troops reinforcing that on turn 8...while also having captured himself half a dozen provinces in the meantime...
Are awake pretenders a MUST in multiplayer?
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January 24th, 2007, 06:04 PM
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Corporal
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Join Date: Jan 2007
Posts: 66
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Re: Random set up, PBEM game for new players
I can see how he did it. Expansion with mercenaries (you can see Lanka hired a lot of them) while the pretender sticks around building up troops; then he stumbled upon a red candle, gathered his men and followed the trail straight to your fortress. He's got a lot of sacred troops because his dominion is totally beefed up, resulting in a high holy rating for his home province. You know he has high dominion because his pretender has so many names.
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January 24th, 2007, 07:39 PM
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Sergeant
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Join Date: Jun 2001
Posts: 287
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Re: Random set up, PBEM game for new players
Quote:
Nix said:
I can see how he did it. Expansion with mercenaries (you can see Lanka hired a lot of them) while the pretender sticks around building up troops; then he stumbled upon a red candle, gathered his men and followed the trail straight to your fortress.
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Red candle ?! This was frigging turn 5 ! I had just given my first order to capture my first province on turn 4 ! (Mostly cause I was scared of getting beat by indies and kept failing to buy mercs, even though I offered em twice their asking price.... and I staled for a turn). Point is there *was* no trail to follow back, I found his home province just before dying and it was 3 hops due north of me. Way too close. Its not like he ran into my dominion candles either cause I noticed that the turn he showed up I was even down to zero dominion in my home town, and 1 candle in 2 neighboring provinces.
A map setup like that (in terms of player density) pretty much forces everyone to be ultra agressive from turn 1 onwards and spend 300-400 on mercs, otherwise you get run over by the others who do that. Boring...
Anyways, I am considering starting (hosting) a new MP game that hopefully addresses this by having 12-15 provinces allocated to each player (so no more than 10 players on a 130 province map). That should allow for more refined strategies to also get a shot...
Perhaps the Cradle of Dominion map, I like a well designed map which also graphically looks nicer than the stuff the random generator makes.
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January 24th, 2007, 08:16 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Random set up, PBEM game for new players
Quote:
Dragonlord said:
Red candle ?! This was frigging turn 5 !
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He's talking about your domain going positive, which will show up as red candle on Lanka's map. This is certainly possible by turn 5. (and actually it's a black candle w/ a red tip)
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I had just given my first order to capture my first province on turn 4 ! (Mostly cause I was scared of getting beat by indies and kept failing to buy mercs, even though I offered em twice their asking price.... and I staled for a turn).
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For your next game you should figure out how to take your first indy no later than turn 2. (I know some people do it on turn 1 - not sure if that's a good idea or not)
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Point is there *was* no trail to follow back, ...
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Again, a single candle could screw you.
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... it was 3 hops due north of me. Way too close.
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agreed (see below)
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Its not like he ran into my dominion candles either cause I noticed that the turn he showed up I was even down to zero dominion in my home town, and 1 candle in 2 neighboring provinces.
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I think it's more complicated than that. For one thing dominion candles come and go pretty frequently in the first few turns.
Quote:
Anyways, I am considering starting (hosting) a new MP game that hopefully addresses this by having 12-15 provinces allocated to each player (so no more than 10 players on a 130 province map). That should allow for more refined strategies to also get a shot...
Perhaps the Cradle of Dominion map, I like a well designed map which also graphically looks nicer than the stuff the random generator makes.
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Sounds good (let me know, I'll likely want to join in!). However, you're actually describing a very dense map - the map for this game had 17.6 provinces per player, at the outset (230 provinces w/ 13 players). So, you might want to consider upping the provinces per player a good bit more.
I suspect that it is actually rather difficult to write the code for a good map setup, that is maximally fair to all players. I noticed that DrPraetorious has hosted a couple of games where he used a script to generate fair starting positions. I don't know if he's considered making that publicly available, or not.
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January 24th, 2007, 08:25 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
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Re: Random set up, PBEM game for new players
Well, Lanka also risked quite a bit going right for you... lets say he hadnt found you, or couldnt beat you and ran into another nation with a SC, hed have wasted all his time and troops, and not have cleared all the provs around his capital.
I am a bit curious how Lanka was able to pay for all these sacred troops plus mercenaries... regardless, he got lucky, and you got unlucky. I dont know if it completely erases the validity of random map set-ups. I also dont think you have to buy mercs... in fact, on a map with so many players, bidding for mercs is often a very bad idea in my opinion.
Anyway, sorry you got knocked out so early, it sucks.
Let me know about the new game you plan to start =)
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January 24th, 2007, 06:59 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Random set up, PBEM game for new players
Quote:
Dragonlord said:
Lessons learned: the map generator sucks. It put me and 2 othr nations at starting positions within a small piece of territory of about 8 provinces, this should be further spaced apart.
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Well, it depends entirely on how many players are on the given land mass. I think Nix has the right of it - it can be surprisingly easy to track down another player, with just a bit of luck.
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Are awake pretenders a MUST in multiplayer?
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I'm new to Dom3, but at the least I can say based on reading the forum that bless strategies are enhanced by sleeping or imprisoned pretenders. Beyond that, I suspect it can work, but its tricky and rather nation dependent.
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