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Demorve said:
I know of no other RTS that use firing arcs in their combat model (I don't consider SFC1-3 to be RTS's, they are real time tactical combat games using a limited number of ships at one time). You could add firing arcs if combat was turned base like it was in MOO2.
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I'm fairly certain that Company of Heroes uses some form of arcs...otherwise targeting the rear of a tank would be a useless endevor.
Also the Combat Mission series while not strictly an RTS or a TB game has arcs for the armor protection as well.
That being said...
I would prefer that combat in SEV was turn based, and that we did have the arcs...I still dont understand what has been added to the gameplay, other than the eye candy of realtime moving ships and effects...
Just remember in the end its just one guy doing the programming...