.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old January 23rd, 2007, 01:17 AM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: This game is no SEIV

Quote:
Demorve said:
I know of no other RTS that use firing arcs in their combat model (I don't consider SFC1-3 to be RTS's, they are real time tactical combat games using a limited number of ships at one time). You could add firing arcs if combat was turned base like it was in MOO2.

I'm fairly certain that Company of Heroes uses some form of arcs...otherwise targeting the rear of a tank would be a useless endevor.

Also the Combat Mission series while not strictly an RTS or a TB game has arcs for the armor protection as well.

That being said...

I would prefer that combat in SEV was turn based, and that we did have the arcs...I still dont understand what has been added to the gameplay, other than the eye candy of realtime moving ships and effects...

Just remember in the end its just one guy doing the programming...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.