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January 23rd, 2007, 04:16 AM
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Corporal
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Join Date: Sep 2005
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Re: Castle Wyvern
Crashes whenever I activate this mod and click "create new game"
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Why?
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January 26th, 2007, 08:11 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Castle Wyvern
No idea why it crashes. Any details, Steelfang? What version of the game do you have? Did you get any error message?
It is indeed human knights riding wyverns. I'm rather proud of the graphics (tuathas and wyverns grabbed from DomII).
Sorry about taking so long to answer.
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January 26th, 2007, 08:44 PM
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General
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Join Date: Oct 2006
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Re: Castle Wyvern
No problem, Endoperez. Do any of the wyverns operate separately from humans? such as a wyvern commander?
__________________
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January 26th, 2007, 09:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Castle Wyvern
The riders have #secondtmpshape Wyvern. Other than that, it's human knights riding wyverns. You could just try the mod, you know...
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January 26th, 2007, 09:15 PM
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General
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Join Date: Oct 2006
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Re: Castle Wyvern
I can't right now, I'm at work and my laptop is at home.
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You've sailed off the edge of the map--here there be badgers!
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January 27th, 2007, 08:28 AM
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Corporal
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Join Date: Sep 2005
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Re: Castle Wyvern
Quote:
Endoperez said:
No idea why it crashes. Any details, Steelfang? What version of the game do you have? Did you get any error message?
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I have the latest version of the game.No error messages though (it just crashes)
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January 27th, 2007, 08:54 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Castle Wyvern
Quote:
Steelfang said:
I have the latest version of the game.No error messages though (it just crashes)
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The only thing I can think of is a conflict between two or more mods. It should be rather unlikely because this mod only uses two monster numbers (EDIT: and one weapon number) out of thousand or so available, but it could happen. Try disabling any other mods you use before creating a new game.
You aren't losing much, though. This is a very simple mod. It's just two new fliers with a bit more powerful natural attacks than is common for mounts.
Not having the graphics in the correct place could also crash the game, but that would give an error message.
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January 27th, 2007, 10:51 AM
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Corporal
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Join Date: Sep 2005
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Re: Castle Wyvern
Castle Wyvern was the only mod I was using...ah well life sucks sometimes
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January 27th, 2007, 07:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Castle Wyvern
I can't think of any reason this mod would crash your game, then. What settings, map, etc did you use? Have you tried it since? It could be some other problem, like a randomly chosen water nation on a map that doesn't have any underwater provinces they could start on.
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