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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 23rd, 2007, 04:16 AM

Aeshi Aeshi is offline
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Default Re: Castle Wyvern

Crashes whenever I activate this mod and click "create new game"
...
Why?
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  #2  
Old January 26th, 2007, 08:11 PM
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Default Re: Castle Wyvern

No idea why it crashes. Any details, Steelfang? What version of the game do you have? Did you get any error message?

It is indeed human knights riding wyverns. I'm rather proud of the graphics (tuathas and wyverns grabbed from DomII).


Sorry about taking so long to answer.
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  #3  
Old January 26th, 2007, 08:44 PM
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Default Re: Castle Wyvern

No problem, Endoperez. Do any of the wyverns operate separately from humans? such as a wyvern commander?
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  #4  
Old January 26th, 2007, 09:14 PM
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Default Re: Castle Wyvern

The riders have #secondtmpshape Wyvern. Other than that, it's human knights riding wyverns. You could just try the mod, you know...
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  #5  
Old January 26th, 2007, 09:15 PM
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Default Re: Castle Wyvern

I can't right now, I'm at work and my laptop is at home.
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  #6  
Old January 27th, 2007, 08:28 AM

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Default Re: Castle Wyvern

Quote:
Endoperez said:
No idea why it crashes. Any details, Steelfang? What version of the game do you have? Did you get any error message?
I have the latest version of the game.No error messages though (it just crashes)
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  #7  
Old January 27th, 2007, 08:54 AM
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Default Re: Castle Wyvern

Quote:
Steelfang said:
I have the latest version of the game.No error messages though (it just crashes)
The only thing I can think of is a conflict between two or more mods. It should be rather unlikely because this mod only uses two monster numbers (EDIT: and one weapon number) out of thousand or so available, but it could happen. Try disabling any other mods you use before creating a new game.

You aren't losing much, though. This is a very simple mod. It's just two new fliers with a bit more powerful natural attacks than is common for mounts.

Not having the graphics in the correct place could also crash the game, but that would give an error message.
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  #8  
Old January 27th, 2007, 10:51 AM

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Default Re: Castle Wyvern

Castle Wyvern was the only mod I was using...ah well life sucks sometimes
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  #9  
Old January 27th, 2007, 07:31 PM
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Default Re: Castle Wyvern

I can't think of any reason this mod would crash your game, then. What settings, map, etc did you use? Have you tried it since? It could be some other problem, like a randomly chosen water nation on a map that doesn't have any underwater provinces they could start on.
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